Searched refs:WE_flrand (Results 1 – 1 of 1) sorted by relevance
74 inline float WE_flrand(float min, float max) { in WE_flrand() function158 V[0] = WE_flrand(mMins[0], mMaxs[0]); in Pick()159 V[1] = WE_flrand(mMins[1], mMaxs[1]); in Pick()160 V[2] = WE_flrand(mMins[2], mMaxs[2]); in Pick()216 V = WE_flrand(mMin, mMax); in Pick()1117 part->mPosition += (mSpawnPlaneRight*WE_flrand(-mSpawnPlaneSize, mSpawnPlaneSize)); in Update()1118 part->mPosition += (mSpawnPlaneUp* WE_flrand(-mSpawnPlaneSize, mSpawnPlaneSize)); in Update()