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Searched refs:WID_CLOAKED_FLAG (Results 1 – 3 of 3) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dwall.h79 #define WID_CLOAKED_FLAG 16 macro
H A Drender.c618 if (wid_flags & WID_CLOAKED_FLAG) { in render_face()
H A Dwall.c191 return WID_RENDER_FLAG | WID_RENDPAST_FLAG | WID_CLOAKED_FLAG; in wall_is_doorway()