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Searched refs:WILD_CACHE (Results 1 – 3 of 3) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dinit2.c1050 C_MAKE(wild_cache, WILD_CACHE, blk_ptr); in init_other()
1053 for (i = 0; i < WILD_CACHE; i++) in init_other()
H A Dwild3.c1852 if (wc_cnt >= WILD_CACHE) quit("Out of wilderness cache"); in allocate_block()
H A Ddefines.h168 #define WILD_CACHE (MAX_PLAYERS * WILD_VIEW * WILD_VIEW * 2) macro