Searched refs:WILL_POWER (Results 1 – 9 of 9) sorted by relevance
/dports/games/ivan/ivan-059/Main/Include/ |
H A D | ivandef.h | 464 #define WILL_POWER 4 macro 477 #define F_WILL_POWER (1 << WILL_POWER)
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H A D | definesvalidator.h | 9571 #ifdef WILL_POWER // DO NOT MODIFY! in Validate() 9573 bsB = WILL_POWER; in Validate() 9575 …h value 4 from .dat file mismatches hardcoded c++ define value of " << WILL_POWER << "!" << std::e… in Validate()
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | char.cpp | 404 { BaseExperience[WILL_POWER] = What * EXP_MULTIPLIER; } in SetWillPower() 6015 EditExperience(WILL_POWER, 500, Amount << 4); in ReceiveOmmelBlood() 6213 PrintAttribute("Will", WILL_POWER, PanelPosX, PanelPosY++); in DrawPanel() 8504 AttributeBonus[WILL_POWER] += Equipment->GetEnchantment(); in ApplyEquipmentAttributeBonuses() 9496 Entry << GetAttribute(WILL_POWER); in AddAttributeInfo() 9547 EditExperience(WILL_POWER, Amount, 1 << 13); in ReceiveHolyBanana() 10347 case WILL_POWER: in EditExperience() 12697 EditExperience(WILL_POWER, 100, 1 << 12); in ReceiveSirenSong() 12919 TamingDifficulty = Max(TamingDifficulty, GetAttribute(WILL_POWER)); in CanTameWithDulcis() 12943 TamingDifficulty = Max(TamingDifficulty, GetAttribute(WILL_POWER)); in CanTameWithLyre() [all …]
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H A D | nonhuman.cpp | 1054 if(RAND_N(GetAttribute(MANA)) > RAND_N(Enemy->GetAttribute(WILL_POWER))) in TakeHit() 1073 Enemy->EditExperience(WILL_POWER, 100, 1 << 12); in TakeHit()
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H A D | gods.cpp | 156 PLAYER->EditExperience(WILL_POWER, Experience, 1 << 10); in PrayGoodEffect()
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H A D | lsquare.cpp | 1898 … if(Beam.Owner && RAND_N(Char->GetAttribute(WILL_POWER)) > RAND_N(Beam.Owner->GetAttribute(MANA))) in LowerEnchantment() 1903 Char->EditExperience(WILL_POWER, 100, 1 << 12); in LowerEnchantment()
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H A D | human.cpp | 7034 if(Beam.Owner && RAND_N(GetAttribute(MANA)) <= RAND_N(Beam.Owner->GetAttribute(WILL_POWER))) in DrinkMagic() 7036 Beam.Owner->EditExperience(WILL_POWER, 100, 1 << 12); in DrinkMagic()
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H A D | cmdcraft.cpp | 136 CALCSK(1.5,WILL_POWER); //TODO could lower 0.1 per turn crafting, til 0.0 in CraftSkill()
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/dports/games/ivan/ivan-059/Script/ |
H A D | define.dat | 725 #define WILL_POWER 4
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