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Searched refs:WILL_POWER (Results 1 – 9 of 9) sorted by relevance

/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h464 #define WILL_POWER 4 macro
477 #define F_WILL_POWER (1 << WILL_POWER)
H A Ddefinesvalidator.h9571 #ifdef WILL_POWER // DO NOT MODIFY! in Validate()
9573 bsB = WILL_POWER; in Validate()
9575 …h value 4 from .dat file mismatches hardcoded c++ define value of " << WILL_POWER << "!" << std::e… in Validate()
/dports/games/ivan/ivan-059/Main/Source/
H A Dchar.cpp404 { BaseExperience[WILL_POWER] = What * EXP_MULTIPLIER; } in SetWillPower()
6015 EditExperience(WILL_POWER, 500, Amount << 4); in ReceiveOmmelBlood()
6213 PrintAttribute("Will", WILL_POWER, PanelPosX, PanelPosY++); in DrawPanel()
8504 AttributeBonus[WILL_POWER] += Equipment->GetEnchantment(); in ApplyEquipmentAttributeBonuses()
9496 Entry << GetAttribute(WILL_POWER); in AddAttributeInfo()
9547 EditExperience(WILL_POWER, Amount, 1 << 13); in ReceiveHolyBanana()
10347 case WILL_POWER: in EditExperience()
12697 EditExperience(WILL_POWER, 100, 1 << 12); in ReceiveSirenSong()
12919 TamingDifficulty = Max(TamingDifficulty, GetAttribute(WILL_POWER)); in CanTameWithDulcis()
12943 TamingDifficulty = Max(TamingDifficulty, GetAttribute(WILL_POWER)); in CanTameWithLyre()
[all …]
H A Dnonhuman.cpp1054 if(RAND_N(GetAttribute(MANA)) > RAND_N(Enemy->GetAttribute(WILL_POWER))) in TakeHit()
1073 Enemy->EditExperience(WILL_POWER, 100, 1 << 12); in TakeHit()
H A Dgods.cpp156 PLAYER->EditExperience(WILL_POWER, Experience, 1 << 10); in PrayGoodEffect()
H A Dlsquare.cpp1898 … if(Beam.Owner && RAND_N(Char->GetAttribute(WILL_POWER)) > RAND_N(Beam.Owner->GetAttribute(MANA))) in LowerEnchantment()
1903 Char->EditExperience(WILL_POWER, 100, 1 << 12); in LowerEnchantment()
H A Dhuman.cpp7034 if(Beam.Owner && RAND_N(GetAttribute(MANA)) <= RAND_N(Beam.Owner->GetAttribute(WILL_POWER))) in DrinkMagic()
7036 Beam.Owner->EditExperience(WILL_POWER, 100, 1 << 12); in DrinkMagic()
H A Dcmdcraft.cpp136 CALCSK(1.5,WILL_POWER); //TODO could lower 0.1 per turn crafting, til 0.0 in CraftSkill()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat725 #define WILL_POWER 4