/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/ioquake3/ioquake3-1.36/code/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/evq3/evq3/code/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/AL/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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/dports/games/scorched3d/scorched-dep-win32/include/al/al/ |
H A D | altypes.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
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H A D | alut.h | 5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) 10 #define WINDOWS_AL macro
|