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Searched refs:WINDOWS_AL (Results 1 – 21 of 21) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/ioquake3/ioquake3-1.36/code/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/ioquake3-server/ioquake3-1.36/code/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/evq3/evq3/code/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/AL/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
/dports/games/scorched3d/scorched-dep-win32/include/al/al/
H A Daltypes.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro
H A Dalut.h5 #if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
10 #define WINDOWS_AL macro