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Searched refs:WINDOW_DIALOG_GAME_VOLUME (Results 1 – 6 of 6) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/dialogs/osd/
H A DDialogGameOSD.cpp80 return dialogId == WINDOW_DIALOG_GAME_VOLUME; in PlayInBackground()
H A DDialogGameVolume.cpp34 SetID(WINDOW_DIALOG_GAME_VOLUME); in CDialogGameVolume()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DWindowIDs.h149 #define WINDOW_DIALOG_GAME_VOLUME 10825 macro
H A DWindowIDs.dox121 | GameVolume | WINDOW_DIALOG_GAME_VOLUME | 10825 | DialogVolumeBar.xml …
H A DGUIWindowManager.cpp411 DestroyWindow(WINDOW_DIALOG_GAME_VOLUME); in DestroyWindows()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/
H A DWindowTranslator.cpp162 {"gamevolume", WINDOW_DIALOG_GAME_VOLUME},