Searched refs:WM_ATTACHED (Results 1 – 7 of 7) sorted by relevance
974 if (s->bWeaponMode == WM_ATTACHED) in MinAPsToAttack()1073 s.bWeaponMode == WM_ATTACHED ? UNDER_GLAUNCHER : in_hand.usItem; in MinAPsToShootOrStab()1137 if (s.bWeaponMode == WM_ATTACHED) in MinAPsToShootOrStab()1320 if (s->bWeaponMode == WM_ATTACHED) return TRUE; in EnoughAmmo()
806 if (s->bWeaponMode == WM_ATTACHED) in HandleNonActivatedTossCursor()1192 if (pSoldier->bWeaponMode == WM_ATTACHED ) in GetActionModeCursor()
3679 if ( pSoldier->bWeaponMode == WM_ATTACHED) in CalcThrownChanceToHit()3688 …( GCM->getItem(usHandItem)->getItemClass() != IC_LAUNCHER && pSoldier->bWeaponMode != WM_ATTACHED ) in CalcThrownChanceToHit()3849 mode = WM_ATTACHED; in ChangeWeaponMode()3857 case WM_BURST: mode = (HasLauncher(s) ? WM_ATTACHED : WM_NORMAL); break; in ChangeWeaponMode()3860 case WM_ATTACHED: mode = WM_NORMAL; break; in ChangeWeaponMode()
1000 …iBurstButtonImages[WM_ATTACHED] = UseLoadedButtonImage(iSMPanelImages[STANCEUP_IMAGES], 26, 2… in CreateSMPanelButtons()1052 UnloadButtonImage(iBurstButtonImages[WM_ATTACHED]); in RemoveSMPanelButtons()3745 if (pSoldier->bWeaponMode == WM_ATTACHED && in HandleTacticalEffectsOfEquipmentChange()
835 WM_ATTACHED, enumerator
2169 if (pSoldier->bWeaponMode == WM_ATTACHED) in UIHandleMercAttack()
5811 if ( pSoldier && pSoldier->bWeaponMode == WM_ATTACHED ) in InternalReduceAttackBusyCount()