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Searched refs:WM_ATTACHED (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPoints.cc974 if (s->bWeaponMode == WM_ATTACHED) in MinAPsToAttack()
1073 s.bWeaponMode == WM_ATTACHED ? UNDER_GLAUNCHER : in_hand.usItem; in MinAPsToShootOrStab()
1137 if (s.bWeaponMode == WM_ATTACHED) in MinAPsToShootOrStab()
1320 if (s->bWeaponMode == WM_ATTACHED) return TRUE; in EnoughAmmo()
H A DUI_Cursors.cc806 if (s->bWeaponMode == WM_ATTACHED) in HandleNonActivatedTossCursor()
1192 if (pSoldier->bWeaponMode == WM_ATTACHED ) in GetActionModeCursor()
H A DWeapons.cc3679 if ( pSoldier->bWeaponMode == WM_ATTACHED) in CalcThrownChanceToHit()
3688 …( GCM->getItem(usHandItem)->getItemClass() != IC_LAUNCHER && pSoldier->bWeaponMode != WM_ATTACHED ) in CalcThrownChanceToHit()
3849 mode = WM_ATTACHED; in ChangeWeaponMode()
3857 case WM_BURST: mode = (HasLauncher(s) ? WM_ATTACHED : WM_NORMAL); break; in ChangeWeaponMode()
3860 case WM_ATTACHED: mode = WM_NORMAL; break; in ChangeWeaponMode()
H A DInterface_Panels.cc1000 …iBurstButtonImages[WM_ATTACHED] = UseLoadedButtonImage(iSMPanelImages[STANCEUP_IMAGES], 26, 2… in CreateSMPanelButtons()
1052 UnloadButtonImage(iBurstButtonImages[WM_ATTACHED]); in RemoveSMPanelButtons()
3745 if (pSoldier->bWeaponMode == WM_ATTACHED && in HandleTacticalEffectsOfEquipmentChange()
H A DSoldier_Control.h835 WM_ATTACHED, enumerator
H A DHandle_UI.cc2169 if (pSoldier->bWeaponMode == WM_ATTACHED) in UIHandleMercAttack()
H A DOverhead.cc5811 if ( pSoldier && pSoldier->bWeaponMode == WM_ATTACHED ) in InternalReduceAttackBusyCount()