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Searched refs:WP_MACHINEGUN (Results 1 – 25 of 105) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_rankings.c190 case WP_MACHINEGUN: in G_RankFireWeapon()
669 case WP_MACHINEGUN: in G_RankWeaponTime()
720 case WP_MACHINEGUN: in G_RankPickupWeapon()
770 case WP_MACHINEGUN: in G_RankPickupAmmo()
H A Dg_client.c1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn()
1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn()
1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn()
1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_rankings.c190 case WP_MACHINEGUN: in G_RankFireWeapon()
669 case WP_MACHINEGUN: in G_RankWeaponTime()
720 case WP_MACHINEGUN: in G_RankPickupWeapon()
770 case WP_MACHINEGUN: in G_RankPickupAmmo()
H A Dg_client.c1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn()
1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn()
1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn()
1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_rankings.c190 case WP_MACHINEGUN: in G_RankFireWeapon()
669 case WP_MACHINEGUN: in G_RankWeaponTime()
720 case WP_MACHINEGUN: in G_RankPickupWeapon()
770 case WP_MACHINEGUN: in G_RankPickupAmmo()
H A Dg_client.c1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn()
1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn()
1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn()
1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
/dports/games/evq3/evq3/code/game/
H A Dg_rankings.c190 case WP_MACHINEGUN: in G_RankFireWeapon()
669 case WP_MACHINEGUN: in G_RankWeaponTime()
720 case WP_MACHINEGUN: in G_RankPickupWeapon()
770 case WP_MACHINEGUN: in G_RankPickupAmmo()
H A Dg_client.c1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn()
1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn()
1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn()
1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_players.c82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
H A Dui_playersettings.c246 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_DrawPlayer()
312 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_SetMenuItems()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_players.c82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
H A Dui_playersettings.c246 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_DrawPlayer()
312 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_SetMenuItems()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_players.c82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
H A Dui_playersettings.c246 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_DrawPlayer()
312 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_SetMenuItems()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_players.c82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_players.c83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_players.c83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_players.c83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_players.c83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_players.c83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/evq3/evq3/code/ui/
H A Dui_players.c83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon()
87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon()
91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon()
108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon()
837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer()
1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
/dports/games/blobwars/blobwars-2.00/src/
H A Dweapons.cpp75 return &weapon[WP_MACHINEGUN]; in getRandomStraightWeapon()
H A Ddefs.h214 #define WP_MACHINEGUN 1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_tutorial.c384 case WP_MACHINEGUN: in CG_HumanText()
411 case WP_MACHINEGUN: in CG_HumanText()
/dports/games/cake/cake_src/cake/
H A Dentity.h98 WP_MACHINEGUN, enumerator

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