/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_rankings.c | 190 case WP_MACHINEGUN: in G_RankFireWeapon() 669 case WP_MACHINEGUN: in G_RankWeaponTime() 720 case WP_MACHINEGUN: in G_RankPickupWeapon() 770 case WP_MACHINEGUN: in G_RankPickupAmmo()
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H A D | g_client.c | 1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn() 1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn() 1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn() 1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_rankings.c | 190 case WP_MACHINEGUN: in G_RankFireWeapon() 669 case WP_MACHINEGUN: in G_RankWeaponTime() 720 case WP_MACHINEGUN: in G_RankPickupWeapon() 770 case WP_MACHINEGUN: in G_RankPickupAmmo()
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H A D | g_client.c | 1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn() 1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn() 1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn() 1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_rankings.c | 190 case WP_MACHINEGUN: in G_RankFireWeapon() 669 case WP_MACHINEGUN: in G_RankWeaponTime() 720 case WP_MACHINEGUN: in G_RankPickupWeapon() 770 case WP_MACHINEGUN: in G_RankPickupAmmo()
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H A D | g_client.c | 1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn() 1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn() 1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn() 1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_rankings.c | 190 case WP_MACHINEGUN: in G_RankFireWeapon() 669 case WP_MACHINEGUN: in G_RankWeaponTime() 720 case WP_MACHINEGUN: in G_RankPickupWeapon() 770 case WP_MACHINEGUN: in G_RankPickupAmmo()
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H A D | g_client.c | 1183 client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN ); in ClientSpawn() 1185 client->ps.ammo[WP_MACHINEGUN] = 50; in ClientSpawn() 1187 client->ps.ammo[WP_MACHINEGUN] = 100; in ClientSpawn() 1213 client->ps.weapon = WP_MACHINEGUN; in ClientSpawn()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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H A D | ui_playersettings.c | 246 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_DrawPlayer() 312 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_SetMenuItems()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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H A D | ui_playersettings.c | 246 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_DrawPlayer() 312 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_SetMenuItems()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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H A D | ui_playersettings.c | 246 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_DrawPlayer() 312 …layersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); in PlayerSettings_SetMenuItems()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_players.c | 82 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 86 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 90 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 107 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 831 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1124 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_players.c | 83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_players.c | 83 if( weaponNum == WP_MACHINEGUN ) { in UI_PlayerInfo_SetWeapon() 87 weaponNum = WP_MACHINEGUN; in UI_PlayerInfo_SetWeapon() 91 if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { in UI_PlayerInfo_SetWeapon() 108 case WP_MACHINEGUN: in UI_PlayerInfo_SetWeapon() 837 …if ( pi->realWeapon == WP_MACHINEGUN || pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG … in UI_DrawPlayer() 1254 pi->weapon = WP_MACHINEGUN; in UI_PlayerInfo_SetModel()
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | weapons.cpp | 75 return &weapon[WP_MACHINEGUN]; in getRandomStraightWeapon()
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H A D | defs.h | 214 #define WP_MACHINEGUN 1 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_tutorial.c | 384 case WP_MACHINEGUN: in CG_HumanText() 411 case WP_MACHINEGUN: in CG_HumanText()
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/dports/games/cake/cake_src/cake/ |
H A D | entity.h | 98 WP_MACHINEGUN, enumerator
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