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Searched refs:WP_SHOTGUN (Results 1 – 25 of 64) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_rankings.c193 case WP_SHOTGUN: in G_RankFireWeapon()
672 case WP_SHOTGUN: in G_RankWeaponTime()
723 case WP_SHOTGUN: in G_RankPickupWeapon()
774 case WP_SHOTGUN: in G_RankPickupAmmo()
H A Dbg_misc.c217 WP_SHOTGUN,
365 WP_SHOTGUN,
H A Dbg_public.h309 WP_SHOTGUN, enumerator
H A Dg_active.c471 …int weapList[]={WP_MACHINEGUN,WP_SHOTGUN,WP_GRENADE_LAUNCHER,WP_ROCKET_LAUNCHER,WP_LIGHTNING,WP_RA…
479 case WP_SHOTGUN: max = 10; inc = 1; t = 1500; break;
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_rankings.c193 case WP_SHOTGUN: in G_RankFireWeapon()
672 case WP_SHOTGUN: in G_RankWeaponTime()
723 case WP_SHOTGUN: in G_RankPickupWeapon()
774 case WP_SHOTGUN: in G_RankPickupAmmo()
H A Dbg_misc.c217 WP_SHOTGUN,
365 WP_SHOTGUN,
H A Dbg_public.h309 WP_SHOTGUN, enumerator
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_rankings.c193 case WP_SHOTGUN: in G_RankFireWeapon()
672 case WP_SHOTGUN: in G_RankWeaponTime()
723 case WP_SHOTGUN: in G_RankPickupWeapon()
774 case WP_SHOTGUN: in G_RankPickupAmmo()
H A Dbg_misc.c217 WP_SHOTGUN,
365 WP_SHOTGUN,
H A Dbg_public.h309 WP_SHOTGUN, enumerator
/dports/games/evq3/evq3/code/game/
H A Dg_rankings.c193 case WP_SHOTGUN: in G_RankFireWeapon()
672 case WP_SHOTGUN: in G_RankWeaponTime()
723 case WP_SHOTGUN: in G_RankPickupWeapon()
774 case WP_SHOTGUN: in G_RankPickupAmmo()
H A Dbg_misc.c217 WP_SHOTGUN,
365 WP_SHOTGUN,
H A Dbg_public.h309 WP_SHOTGUN, enumerator
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ddoomdef.h184 WP_SHOTGUN, enumerator
H A Dp_inter.c139 if (player->weaponowned[WP_SHOTGUN]) in P_GiveAmmo()
140 player->pendingweapon = WP_SHOTGUN; in P_GiveAmmo()
619 if (!P_GiveWeapon (player, WP_SHOTGUN, (special->flags&MF_DROPPED)!=0 ) ) in P_TouchSpecialThing()
H A Dg_game.c368 …static weapontype_t weapons_list[] = {WP_FIST, WP_CHAINSAW, WP_PISTOL, WP_SHOTGUN, WP_SUPERSHOTGUN… in G_BuildTiccmd()
409 gamekeydown[key_weapon3] ? WP_SHOTGUN : in G_BuildTiccmd()
450 if (newweapon == WP_SHOTGUN && gamemode == commercial && in G_BuildTiccmd()
452 (!player->weaponowned[WP_SHOTGUN] || in G_BuildTiccmd()
453 player->readyweapon == WP_SHOTGUN || in G_BuildTiccmd()
455 P_WeaponPreferred(WP_SUPERSHOTGUN, WP_SHOTGUN)))) in G_BuildTiccmd()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_tutorial.c386 case WP_SHOTGUN: in CG_HumanText()
412 case WP_SHOTGUN: in CG_HumanText()
H A Dcg_weapons.c1790 CG_MissileHitPlayer( WP_SHOTGUN, WPM_PRIMARY, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPattern()
1792 … CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPattern()
1794 … CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPattern()
/dports/games/cake/cake_src/cake/
H A Dentity.h99 WP_SHOTGUN, enumerator
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c736 case WP_SHOTGUN: in CG_RegisterWeapon()
1872 case WP_SHOTGUN: in CG_MissileHitWall()
2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet()
2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet()
2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c736 case WP_SHOTGUN: in CG_RegisterWeapon()
1872 case WP_SHOTGUN: in CG_MissileHitWall()
2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet()
2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet()
2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_weapons.c736 case WP_SHOTGUN: in CG_RegisterWeapon()
1872 case WP_SHOTGUN: in CG_MissileHitWall()
2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet()
2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet()
2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_weapons.c736 case WP_SHOTGUN: in CG_RegisterWeapon()
1872 case WP_SHOTGUN: in CG_MissileHitWall()
2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet()
2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet()
2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h309 WP_SHOTGUN, enumerator
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h309 WP_SHOTGUN, enumerator

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