/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_rankings.c | 193 case WP_SHOTGUN: in G_RankFireWeapon() 672 case WP_SHOTGUN: in G_RankWeaponTime() 723 case WP_SHOTGUN: in G_RankPickupWeapon() 774 case WP_SHOTGUN: in G_RankPickupAmmo()
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H A D | bg_misc.c | 217 WP_SHOTGUN, 365 WP_SHOTGUN,
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H A D | bg_public.h | 309 WP_SHOTGUN, enumerator
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H A D | g_active.c | 471 …int weapList[]={WP_MACHINEGUN,WP_SHOTGUN,WP_GRENADE_LAUNCHER,WP_ROCKET_LAUNCHER,WP_LIGHTNING,WP_RA… 479 case WP_SHOTGUN: max = 10; inc = 1; t = 1500; break;
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_rankings.c | 193 case WP_SHOTGUN: in G_RankFireWeapon() 672 case WP_SHOTGUN: in G_RankWeaponTime() 723 case WP_SHOTGUN: in G_RankPickupWeapon() 774 case WP_SHOTGUN: in G_RankPickupAmmo()
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H A D | bg_misc.c | 217 WP_SHOTGUN, 365 WP_SHOTGUN,
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H A D | bg_public.h | 309 WP_SHOTGUN, enumerator
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_rankings.c | 193 case WP_SHOTGUN: in G_RankFireWeapon() 672 case WP_SHOTGUN: in G_RankWeaponTime() 723 case WP_SHOTGUN: in G_RankPickupWeapon() 774 case WP_SHOTGUN: in G_RankPickupAmmo()
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H A D | bg_misc.c | 217 WP_SHOTGUN, 365 WP_SHOTGUN,
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H A D | bg_public.h | 309 WP_SHOTGUN, enumerator
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/dports/games/evq3/evq3/code/game/ |
H A D | g_rankings.c | 193 case WP_SHOTGUN: in G_RankFireWeapon() 672 case WP_SHOTGUN: in G_RankWeaponTime() 723 case WP_SHOTGUN: in G_RankPickupWeapon() 774 case WP_SHOTGUN: in G_RankPickupAmmo()
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H A D | bg_misc.c | 217 WP_SHOTGUN, 365 WP_SHOTGUN,
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H A D | bg_public.h | 309 WP_SHOTGUN, enumerator
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | doomdef.h | 184 WP_SHOTGUN, enumerator
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H A D | p_inter.c | 139 if (player->weaponowned[WP_SHOTGUN]) in P_GiveAmmo() 140 player->pendingweapon = WP_SHOTGUN; in P_GiveAmmo() 619 if (!P_GiveWeapon (player, WP_SHOTGUN, (special->flags&MF_DROPPED)!=0 ) ) in P_TouchSpecialThing()
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H A D | g_game.c | 368 …static weapontype_t weapons_list[] = {WP_FIST, WP_CHAINSAW, WP_PISTOL, WP_SHOTGUN, WP_SUPERSHOTGUN… in G_BuildTiccmd() 409 gamekeydown[key_weapon3] ? WP_SHOTGUN : in G_BuildTiccmd() 450 if (newweapon == WP_SHOTGUN && gamemode == commercial && in G_BuildTiccmd() 452 (!player->weaponowned[WP_SHOTGUN] || in G_BuildTiccmd() 453 player->readyweapon == WP_SHOTGUN || in G_BuildTiccmd() 455 P_WeaponPreferred(WP_SUPERSHOTGUN, WP_SHOTGUN)))) in G_BuildTiccmd()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_tutorial.c | 386 case WP_SHOTGUN: in CG_HumanText() 412 case WP_SHOTGUN: in CG_HumanText()
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H A D | cg_weapons.c | 1790 CG_MissileHitPlayer( WP_SHOTGUN, WPM_PRIMARY, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPattern() 1792 … CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPattern() 1794 … CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPattern()
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/dports/games/cake/cake_src/cake/ |
H A D | entity.h | 99 WP_SHOTGUN, enumerator
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 736 case WP_SHOTGUN: in CG_RegisterWeapon() 1872 case WP_SHOTGUN: in CG_MissileHitWall() 2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet() 2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet() 2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 736 case WP_SHOTGUN: in CG_RegisterWeapon() 1872 case WP_SHOTGUN: in CG_MissileHitWall() 2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet() 2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet() 2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 736 case WP_SHOTGUN: in CG_RegisterWeapon() 1872 case WP_SHOTGUN: in CG_MissileHitWall() 2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet() 2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet() 2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 736 case WP_SHOTGUN: in CG_RegisterWeapon() 1872 case WP_SHOTGUN: in CG_MissileHitWall() 2029 CG_MissileHitPlayer( WP_SHOTGUN, tr.endpos, tr.plane.normal, tr.entityNum ); in CG_ShotgunPellet() 2036 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); in CG_ShotgunPellet() 2038 CG_MissileHitWall( WP_SHOTGUN, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); in CG_ShotgunPellet()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 309 WP_SHOTGUN, enumerator
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 309 WP_SHOTGUN, enumerator
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