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Searched refs:WSTC_RANDOMIZE (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h237 #define WSTC_RANDOMIZE 3 // choose a random target macro
H A DScriptable.cpp816 case WSTC_RANDOMIZE: in CreateProjectile()
1591 caster->wildSurgeMods.target_change_type = WSTC_RANDOMIZE; in HandleHardcodedSurge()