/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | st_stuff.c | 261 stlivex = W_CachePatchName("STLIVEX", PU_HUDGFX); in ST_LoadGraphics() 266 race1 = W_CachePatchName("RACE1", PU_HUDGFX); in ST_LoadGraphics() 267 race2 = W_CachePatchName("RACE2", PU_HUDGFX); in ST_LoadGraphics() 268 race3 = W_CachePatchName("RACE3", PU_HUDGFX); in ST_LoadGraphics() 269 racego = W_CachePatchName("RACEGO", PU_HUDGFX); in ST_LoadGraphics() 301 tagico = W_CachePatchName("TAGICO", PU_HUDGFX); in ST_LoadGraphics() 304 fnshico = W_CachePatchName("FNSHICO", PU_HUDGFX); in ST_LoadGraphics() 305 nonicon = W_CachePatchName("NONICON", PU_HUDGFX); in ST_LoadGraphics() 315 nring = W_CachePatchName("NRNG1", PU_HUDGFX); in ST_LoadGraphics() 321 nsshud = W_CachePatchName("NSSHUD", PU_HUDGFX); in ST_LoadGraphics() [all …]
|
H A D | f_finale.c | 536 background = W_CachePatchName("INTRO1", PU_PATCH_LOWPRIORITY); in F_IntroDrawScene() 539 background = W_CachePatchName("INTRO2", PU_PATCH_LOWPRIORITY); in F_IntroDrawScene() 542 background = W_CachePatchName("INTRO3", PU_PATCH_LOWPRIORITY); in F_IntroDrawScene() 545 background = W_CachePatchName("INTRO4", PU_PATCH_LOWPRIORITY); in F_IntroDrawScene() 549 background = W_CachePatchName("RADAR", PU_PATCH_LOWPRIORITY); in F_IntroDrawScene() 551 background = W_CachePatchName("DRAT", PU_PATCH_LOWPRIORITY); in F_IntroDrawScene() 1850 rockpat = W_CachePatchName("ROID0000", PU_PATCH_LOWPRIORITY); in F_EndingDrawer() 2340 pat = W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY); in F_SkyScroll() 2379 arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \ 2408 ttwing = W_CachePatchName("TTWING", PU_PATCH_LOWPRIORITY); in F_CacheTitleScreen() [all …]
|
H A D | hu_stuff.c | 287 emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX); in HU_LoadGraphics() 288 tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX); in HU_LoadGraphics() 289 exiticon = W_CachePatchName("EXITICON", PU_HUDGFX); in HU_LoadGraphics() 290 nopingicon = W_CachePatchName("NOPINGICON", PU_HUDGFX); in HU_LoadGraphics() 292 emeraldpics[0][0] = W_CachePatchName("CHAOS1", PU_HUDGFX); in HU_LoadGraphics() 293 emeraldpics[0][1] = W_CachePatchName("CHAOS2", PU_HUDGFX); in HU_LoadGraphics() 294 emeraldpics[0][2] = W_CachePatchName("CHAOS3", PU_HUDGFX); in HU_LoadGraphics() 295 emeraldpics[0][3] = W_CachePatchName("CHAOS4", PU_HUDGFX); in HU_LoadGraphics() 296 emeraldpics[0][4] = W_CachePatchName("CHAOS5", PU_HUDGFX); in HU_LoadGraphics() 297 emeraldpics[0][5] = W_CachePatchName("CHAOS6", PU_HUDGFX); in HU_LoadGraphics() [all …]
|
H A D | m_menu.c | 4071 p = W_CachePatchName("M_SLIDER", PU_PATCH); in M_DrawSlider() 4075 p = W_CachePatchName("M_SLIDEC", PU_PATCH); in M_DrawSlider() 4427 W_CachePatchName("M_CURSOR", PU_PATCH)); in M_DrawGenericMenu() 4432 W_CachePatchName("M_CURSOR", PU_PATCH)); in M_DrawGenericMenu() 4679 W_CachePatchName("M_CURSOR", PU_PATCH)); in M_DrawGenericScrollMenu() 4941 W_CachePatchName("M_CURSOR", PU_PATCH)); in M_DrawCenteredMenu() 4946 W_CachePatchName("M_CURSOR", PU_PATCH)); in M_DrawCenteredMenu() 11864 W_CachePatchName("M_CURSOR", PU_PATCH)); 12707 W_CachePatchName("M_CURSOR", PU_PATCH)); 13080 W_CachePatchName("M_CURSOR", PU_PATCH)); [all …]
|
H A D | y_inter.c | 240 data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH); in Y_LoadIntermissionData() 243 bgpatch = W_CachePatchName("INTERSCR", PU_PATCH); in Y_LoadIntermissionData() 255 data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH); in Y_LoadIntermissionData() 256 data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH); in Y_LoadIntermissionData() 259 bgtile = W_CachePatchName("SPECTILE", PU_PATCH); in Y_LoadIntermissionData() 271 rflagico = W_CachePatchName("RFLAGICO", PU_HUDGFX); in Y_LoadIntermissionData() 272 bflagico = W_CachePatchName("BFLAGICO", PU_HUDGFX); in Y_LoadIntermissionData() 273 rmatcico = W_CachePatchName("RMATCICO", PU_HUDGFX); in Y_LoadIntermissionData() 274 bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX); in Y_LoadIntermissionData() 288 data.match.result = W_CachePatchName("RESULT", PU_PATCH); in Y_LoadIntermissionData() [all …]
|
H A D | w_wad.h | 192 void *W_CachePatchName(const char *name, INT32 tag);
|
H A D | d_main.c | 509 patch = W_CachePatchName("M_PAUSE", PU_PATCH); in D_Display()
|
H A D | w_wad.c | 1752 void *W_CachePatchName(const char *name, INT32 tag) in W_CachePatchName() function
|
H A D | v_video.c | 1053 V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH)); in V_DrawContinueIcon()
|
H A D | r_things.c | 1285 patch = W_CachePatchName("DSHADOW", PU_SPRITE);
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | st_stuff.c | 1152 tallnum[i] = W_CachePatchName(namebuf, PU_LOCK_SB); in ST_Load_Graphics() 1155 shortnum[i] = W_CachePatchName(namebuf, PU_LOCK_SB); in ST_Load_Graphics() 1157 tallnum[10] = W_CachePatchName("STTMINUS", PU_LOCK_SB); in ST_Load_Graphics() 1158 tallnum[11] = W_CachePatchName("STTPRCNT", PU_LOCK_SB); in ST_Load_Graphics() 1168 keys[i] = W_CachePatchName(namebuf, PU_LOCK_SB); in ST_Load_Graphics() 1177 arms[i][0] = W_CachePatchName(namebuf, PU_LOCK_SB); in ST_Load_Graphics() 1217 faces[facenum++] = W_CachePatchName(namelump, PU_LOCK_SB); in ST_Load_FaceGraphics() 1219 faces[facenum++] = W_CachePatchName(namelump, PU_LOCK_SB); in ST_Load_FaceGraphics() 1228 faces[facenum++] = W_CachePatchName(namelump, PU_LOCK_SB); in ST_Load_FaceGraphics() 1230 faces[facenum++] = W_CachePatchName(namelump, PU_LOCK_SB); in ST_Load_FaceGraphics() [all …]
|
H A D | f_finale.c | 716 p1 = W_CachePatchName ("PFUB2", PU_LEVEL); in F_BunnyScroll() 717 p2 = W_CachePatchName ("PFUB1", PU_LEVEL); in F_BunnyScroll() 774 V_DrawScaledPatch ((320-13*8)/2, (200-8*8)/2, W_CachePatchName (name,PU_CACHE)); in F_BunnyScroll() 845 patch_t* pic = W_CachePatchName( name, PU_CACHE ); // endian fix in F_Draw_interpic_Name()
|
H A D | p_chex.c | 221 lumpptr = W_CachePatchName ( name, PU_CACHE); in Chex_safe_pictures() 239 lumpptr = W_CachePatchName ( replname, PU_LEVEL ); in Chex_safe_pictures()
|
H A D | wi_stuff.c | 509 V_DrawScaledPatch(0, 0, W_CachePatchName(bgname, PU_CACHE)); in WI_Slam_Background() 2111 V_DrawScaledPatch(0, 0, W_CachePatchName(bgname, PU_CACHE)); in WI_Load_Data() 2134 lnames[i] = W_CachePatchName(name, PU_LOCK_SB); in WI_Load_Data() 2146 lnames[i] = W_CachePatchName(name, PU_LOCK_SB); in WI_Load_Data() 2165 ai->p[i] = W_CachePatchName(name, PU_LOCK_SB); in WI_Load_Data() 2178 num[i] = W_CachePatchName(name, PU_LOCK_SB); in WI_Load_Data() 2193 pl_face = W_CachePatchName("STFST01", PU_LOCK_SB); // never unlocked in WI_Load_Data() 2196 dead_face = W_CachePatchName("STFDEAD0", PU_LOCK_SB); // never unlocked in WI_Load_Data() 2203 stpb = W_CachePatchName("STPB0", PU_LOCK_SB); // never unlocked in WI_Load_Data()
|
H A D | sb_bar.c | 217 PatchSTATBAR = W_CachePatchName( in SB_Heretic_Load_Graphics() 222 PatchLIFEGEM = W_CachePatchName("LIFEGEM2", PU_LOCK_SB); in SB_Heretic_Load_Graphics() 1130 W_CachePatchName("ARTIBOX", PU_CACHE) ); in H_OverlayDrawer() 1143 W_CachePatchName("ARTIBOX", PU_CACHE) ); in H_OverlayDrawer()
|
H A D | hu_stuff.c | 215 hu_font[i] = W_CachePatchName(buffer, PU_STATIC); in HU_Load_Graphics() 223 crosshair_patch[i] = W_CachePatchName(buffer, PU_STATIC); in HU_Load_Graphics() 1081 patch_t* p = W_CachePatchName("RANKINGS",PU_CACHE); // endian fix in HU_Draw_DeathmatchRankings()
|
H A D | w_wad.h | 262 void* W_CachePatchName (const char* name, int ztag);
|
H A D | w_wad.c | 1103 *(pl->patch_owner) = W_CachePatchName(pl->name, PU_LOCK_SB); in load_patch_list() 1266 void* W_CachePatchName ( const char* name, int ztag ) in W_CachePatchName() function
|
H A D | am_map.c | 578 marknums[i] = W_CachePatchName(namebuf, PU_STATIC); in AM_loadPics()
|
H A D | v_video.c | 1625 W_CachePatchName( name, PU_CACHE ), // endian fix in V_DrawMappedPatch_Name() 1792 W_CachePatchName( name, PU_CACHE ) ); // endian fix in V_DrawScaledPatch_Name()
|
H A D | d_main.c | 769 patch = W_CachePatchName("M_PAUSE", PU_CACHE); // endian fix in D_Display()
|
H A D | m_menu.c | 586 patch_t* tp = W_CachePatchName(currentMenu->menutitlepic,PU_CACHE); // endian fix in M_DrawMenuTitle() 2066 patch_t* p = W_CachePatchName("M_SKILL",PU_CACHE); // endian fix in M_DrawNewGame()
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 3623 gpatch = (patch_t *)W_CachePatchName("DSHADOW", PU_SPRITE); in HWR_DrawDropShadow()
|