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Searched refs:W_CheckNumForNamePwad (Results 1 – 13 of 13) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_textures.c738 texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart); in Rloadflats()
846 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); in Rloadtextures()
850 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1); in Rloadtextures()
856 texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); in Rloadtextures()
857 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); in Rloadtextures()
970 texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart); in R_LoadTextures()
992 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); in R_LoadTextures()
1008 texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); in R_LoadTextures()
1548 else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX) in R_GetFlatNumForName()
1552 if ((end = W_CheckNumForNamePwad("F_END", (UINT16)i, start)) == INT16_MAX) in R_GetFlatNumForName()
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H A Dw_wad.c948 UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) in W_CheckNumForNamePwad() function
1014 marker = W_CheckNumForNamePwad(name, wad, startlump); in W_CheckNumForMarkerStartPwad()
1099 check = W_CheckNumForNamePwad(name,(UINT16)i,0); in W_CheckNumForName()
1247 bsid = W_CheckNumForNamePwad(blockstart, (UINT16)i, 0); in W_CheckNumForNameInBlock()
1250 beid = W_CheckNumForNamePwad(blockend, (UINT16)i, 0); in W_CheckNumForNameInBlock()
1254 check = W_CheckNumForNamePwad(name, (UINT16)i, bsid); in W_CheckNumForNameInBlock()
H A Dr_skins.c395 *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END in R_LoadSkinSprites()
402 newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump); in R_LoadSkinSprites()
406 newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump); in R_LoadSkinSprites()
H A Dw_wad.h151 UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one…
H A Dr_data.c218 lump = W_CheckNumForNamePwad(name, list[i].wadfile, list[i].firstlump); in R_CheckNumForNameList()
235 startnum = W_CheckNumForNamePwad("C_START", cfile, clump); in R_InitExtraColormaps()
239 endnum = W_CheckNumForNamePwad("C_END", cfile, clump); in R_InitExtraColormaps()
H A Dr_things.c441 end = W_CheckNumForNamePwad("S_END",wadnum,start); in R_AddSpriteDefs()
443 end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib. in R_AddSpriteDefs()
456 if (W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX) in R_AddSpriteDefs()
H A Dp_spec.c174 animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0); in P_InitPicAnims()
179 animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", (UINT16)w, animdefsLumpNum + 1); in P_InitPicAnims()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dw_wad.h242 lumpnum_t W_CheckNumForNamePwad (const char* name, int wadid, int startlump);
H A Dr_data.c2161 ln = W_CheckNumForNamePwad(name, list[i].wadfile, list[i].firstlump); in R_CheckNumForNameList()
2190 start_ln = W_CheckNumForNamePwad("C_START", cfile, 0); in R_Load_ExtraColormaps()
2195 end_ln = W_CheckNumForNamePwad("C_END", cfile, ln1); in R_Load_ExtraColormaps()
2239 start_ln = W_CheckNumForNamePwad("F_START", cfile, 0); in R_Load_Flats()
2245 start_ln = W_CheckNumForNamePwad("FF_START", cfile, 0); in R_Load_Flats()
2259 end_ln = W_CheckNumForNamePwad("F_END", cfile, ln1); in R_Load_Flats()
2265 end_ln = W_CheckNumForNamePwad("FF_END", cfile, ln1); in R_Load_Flats()
H A Dw_wad.c781 lumpnum_t W_CheckNumForNamePwad (const char* name, int wadid, int startlump) in W_CheckNumForNamePwad() function
1368 clump = W_CheckNumForNamePwad("DEHACKED", wadnum, LUMPNUM(clump)); in W_Load_DehackedLumps()
H A Df_finale.c835 V_DrawRawScreen_Num(0, 0, W_CheckNumForNamePwad("CREDIT",0,0),320,200); in F_DrawHeretic()
H A Dr_things.c754 start_ln = W_CheckNumForNamePwad ("S_START",wadnum,0); in R_AddSpriteDefs()
756 start_ln = W_CheckNumForNamePwad ("SS_START",wadnum,0); //deutex compatib. in R_AddSpriteDefs()
769 end_ln = W_CheckNumForNamePwad ("S_END",wadnum,0); in R_AddSpriteDefs()
771 end_ln = W_CheckNumForNamePwad ("SS_END",wadnum,0); //deutex compatib. in R_AddSpriteDefs()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c6848 shader_lumpnum = W_CheckNumForNamePwad(shader_lumpname, wadnum, 0); in HWR_LoadCustomShadersFromFile()