/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_textures.c | 738 texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart); in Rloadflats() 846 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); in Rloadtextures() 850 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1); in Rloadtextures() 856 texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); in Rloadtextures() 857 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); in Rloadtextures() 970 texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart); in R_LoadTextures() 992 texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); in R_LoadTextures() 1008 texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); in R_LoadTextures() 1548 else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX) in R_GetFlatNumForName() 1552 if ((end = W_CheckNumForNamePwad("F_END", (UINT16)i, start)) == INT16_MAX) in R_GetFlatNumForName() [all …]
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H A D | w_wad.c | 948 UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) in W_CheckNumForNamePwad() function 1014 marker = W_CheckNumForNamePwad(name, wad, startlump); in W_CheckNumForMarkerStartPwad() 1099 check = W_CheckNumForNamePwad(name,(UINT16)i,0); in W_CheckNumForName() 1247 bsid = W_CheckNumForNamePwad(blockstart, (UINT16)i, 0); in W_CheckNumForNameInBlock() 1250 beid = W_CheckNumForNamePwad(blockend, (UINT16)i, 0); in W_CheckNumForNameInBlock() 1254 check = W_CheckNumForNamePwad(name, (UINT16)i, bsid); in W_CheckNumForNameInBlock()
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H A D | r_skins.c | 395 *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END in R_LoadSkinSprites() 402 newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump); in R_LoadSkinSprites() 406 newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump); in R_LoadSkinSprites()
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H A D | w_wad.h | 151 UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one…
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H A D | r_data.c | 218 lump = W_CheckNumForNamePwad(name, list[i].wadfile, list[i].firstlump); in R_CheckNumForNameList() 235 startnum = W_CheckNumForNamePwad("C_START", cfile, clump); in R_InitExtraColormaps() 239 endnum = W_CheckNumForNamePwad("C_END", cfile, clump); in R_InitExtraColormaps()
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H A D | r_things.c | 441 end = W_CheckNumForNamePwad("S_END",wadnum,start); in R_AddSpriteDefs() 443 end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib. in R_AddSpriteDefs() 456 if (W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX) in R_AddSpriteDefs()
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H A D | p_spec.c | 174 animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0); in P_InitPicAnims() 179 animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", (UINT16)w, animdefsLumpNum + 1); in P_InitPicAnims()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | w_wad.h | 242 lumpnum_t W_CheckNumForNamePwad (const char* name, int wadid, int startlump);
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H A D | r_data.c | 2161 ln = W_CheckNumForNamePwad(name, list[i].wadfile, list[i].firstlump); in R_CheckNumForNameList() 2190 start_ln = W_CheckNumForNamePwad("C_START", cfile, 0); in R_Load_ExtraColormaps() 2195 end_ln = W_CheckNumForNamePwad("C_END", cfile, ln1); in R_Load_ExtraColormaps() 2239 start_ln = W_CheckNumForNamePwad("F_START", cfile, 0); in R_Load_Flats() 2245 start_ln = W_CheckNumForNamePwad("FF_START", cfile, 0); in R_Load_Flats() 2259 end_ln = W_CheckNumForNamePwad("F_END", cfile, ln1); in R_Load_Flats() 2265 end_ln = W_CheckNumForNamePwad("FF_END", cfile, ln1); in R_Load_Flats()
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H A D | w_wad.c | 781 lumpnum_t W_CheckNumForNamePwad (const char* name, int wadid, int startlump) in W_CheckNumForNamePwad() function 1368 clump = W_CheckNumForNamePwad("DEHACKED", wadnum, LUMPNUM(clump)); in W_Load_DehackedLumps()
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H A D | f_finale.c | 835 V_DrawRawScreen_Num(0, 0, W_CheckNumForNamePwad("CREDIT",0,0),320,200); in F_DrawHeretic()
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H A D | r_things.c | 754 start_ln = W_CheckNumForNamePwad ("S_START",wadnum,0); in R_AddSpriteDefs() 756 start_ln = W_CheckNumForNamePwad ("SS_START",wadnum,0); //deutex compatib. in R_AddSpriteDefs() 769 end_ln = W_CheckNumForNamePwad ("S_END",wadnum,0); in R_AddSpriteDefs() 771 end_ln = W_CheckNumForNamePwad ("SS_END",wadnum,0); //deutex compatib. in R_AddSpriteDefs()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 6848 shader_lumpnum = W_CheckNumForNamePwad(shader_lumpname, wadnum, 0); in HWR_LoadCustomShadersFromFile()
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