/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/ |
H A D | cpuexec.c | 63 if (CPU.WaitingForInterrupt) in S9xMainLoop_SA1_SFX() 65 CPU.WaitingForInterrupt = false; in S9xMainLoop_SA1_SFX() 76 if (CPU.WaitingForInterrupt) in S9xMainLoop_SA1_SFX() 151 if (CPU.WaitingForInterrupt) in S9xMainLoop_SA1_NoSFX() 164 if (CPU.WaitingForInterrupt) in S9xMainLoop_SA1_NoSFX() 239 if (CPU.WaitingForInterrupt) in S9xMainLoop_NoSA1_SFX() 252 if (CPU.WaitingForInterrupt) in S9xMainLoop_NoSA1_SFX() 324 if (CPU.WaitingForInterrupt) in S9xMainLoop_NoSA1_NoSFX() 337 if (CPU.WaitingForInterrupt) in S9xMainLoop_NoSA1_NoSFX() 398 if (CPU.WaitingForInterrupt) in S9xSetIRQ() [all …]
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H A D | sa1cpu.c | 62 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 64 SA1.WaitingForInterrupt = false; in S9xSA1MainLoop()
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H A D | cpu.c | 46 CPU.WaitingForInterrupt = false; in S9xResetCPU()
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H A D | snes9x.h | 98 bool WaitingForInterrupt; member
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H A D | sa1.h | 37 bool WaitingForInterrupt; member
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H A D | sa1.c | 17 SA1.WaitingForInterrupt = false; in S9xSA1Init() 53 SA1.WaitingForInterrupt = false; in S9xSA1Reset()
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/dports/games/libretro-snes9x/snes9x-73aa348/ |
H A D | sa1cpu.cpp | 75 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 77 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 91 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 93 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 105 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 107 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 119 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 121 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop()
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H A D | cpuexec.cpp | 57 if (CPU.WaitingForInterrupt) in S9xMainLoop() 59 CPU.WaitingForInterrupt = FALSE; in S9xMainLoop() 83 if (CPU.WaitingForInterrupt) in S9xMainLoop() 85 CPU.WaitingForInterrupt = FALSE; in S9xMainLoop()
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H A D | cpu.cpp | 59 CPU.WaitingForInterrupt = FALSE; in S9xSoftResetCPU()
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H A D | sa1.h | 37 bool8 WaitingForInterrupt; member
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H A D | snes9x.h | 143 bool8 WaitingForInterrupt; member
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H A D | sa1.cpp | 24 SA1.WaitingForInterrupt = FALSE; in S9xSA1Init()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/ |
H A D | sa1cpu.cpp | 250 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 252 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 266 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 268 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 280 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 282 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 294 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 296 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop()
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H A D | cpuexec.cpp | 207 if (CPU.WaitingForInterrupt) in S9xMainLoop() 209 CPU.WaitingForInterrupt = FALSE; in S9xMainLoop() 223 if (CPU.WaitingForInterrupt) in S9xMainLoop() 225 CPU.WaitingForInterrupt = FALSE; in S9xMainLoop()
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H A D | sa1.h | 212 bool8 WaitingForInterrupt; member
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H A D | cpu.cpp | 236 CPU.WaitingForInterrupt = FALSE; in S9xSoftResetCPU()
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H A D | snes9x.h | 312 bool8 WaitingForInterrupt; member
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H A D | sa1.cpp | 199 SA1.WaitingForInterrupt = FALSE; in S9xSA1Init()
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/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/ |
H A D | cpuexec.h | 233 if (CPU.WaitingForInterrupt) \ 237 CPU.WaitingForInterrupt = FALSE; \
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H A D | sa1.c | 190 SA1.WaitingForInterrupt = FALSE; in S9xSA1Init() 315 SA1.WaitingForInterrupt = FALSE; in S9xSA1Reset() 1187 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 1189 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop() 1201 if (SA1.WaitingForInterrupt) in S9xSA1MainLoop() 1203 SA1.WaitingForInterrupt = FALSE; in S9xSA1MainLoop()
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H A D | sa1.h | 209 bool8 WaitingForInterrupt; member
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H A D | cpuexec.c | 228 if (CPU.WaitingForInterrupt) in S9xMainLoop() 230 CPU.WaitingForInterrupt = FALSE; in S9xMainLoop() 245 if (CPU.WaitingForInterrupt) in S9xMainLoop() 247 CPU.WaitingForInterrupt = FALSE; in S9xMainLoop()
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H A D | cpu.c | 211 CPU.WaitingForInterrupt = FALSE; in S9xSoftResetCPU()
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H A D | snes9x.h | 312 bool8 WaitingForInterrupt; member
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/dports/games/libretro-snes9x2005/snes9x2005-218be8e/ |
H A D | libretro.c | 878 SA1.WaitingForInterrupt = sa1_state.WaitingForInterrupt; in retro_unserialize()
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