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Searched refs:WallBounceSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1131 FSoundIDNoInit WallBounceSound; variable
H A Dp_mobj.cpp273 << WallBounceSound in Serialize()
1411 else if (onfloor || WallBounceSound <= 0) in PlayBounceSound()
1417 S_Sound (this, CHAN_VOICE, WallBounceSound, 1, ATTN_IDLE); in PlayBounceSound()
4240 WallBounceSound.MarkUsed(); in MarkPrecacheSounds()
H A Dp_acs.cpp4407 case SOUND_WallBounce: return actor->WallBounceSound; in GetActorSound()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp698 defaults->WallBounceSound = str; in DEFINE_PROPERTY()