Searched refs:WallBounceSound (Results 1 – 4 of 4) sorted by relevance
1131 FSoundIDNoInit WallBounceSound; variable
273 << WallBounceSound in Serialize()1411 else if (onfloor || WallBounceSound <= 0) in PlayBounceSound()1417 S_Sound (this, CHAN_VOICE, WallBounceSound, 1, ATTN_IDLE); in PlayBounceSound()4240 WallBounceSound.MarkUsed(); in MarkPrecacheSounds()
4407 case SOUND_WallBounce: return actor->WallBounceSound; in GetActorSound()
698 defaults->WallBounceSound = str; in DEFINE_PROPERTY()