/dports/games/xye/xye-0.12.2/src/ |
H A D | options.cpp | 253 c=ps.WallColor; in parseMiscColorOptions() 350 ps.WallColor[i].r = ps.WallColor[i].g = ps.WallColor[i].b = ps.WallColor[i].unused = 255; in parseSkinColors() 823 WallColor[i] = ps.WallColor[i]; in LoadColors() 1306 draw(18,0, 0,0, ps.WallColor[0]); in previewMaker() 1307 draw(19,0, 1,0, ps.WallColor[0]); in previewMaker() 1312 draw(18,1, 0,7, ps.WallColor[0]); in previewMaker() 1313 draw(19,1, 1,7, ps.WallColor[0]); in previewMaker() 1315 draw(18,4, 12,2, ps.WallColor[2]); in previewMaker() 1316 draw(19,4, 13,2, ps.WallColor[2]); in previewMaker() 1321 draw(18,5, 12,7, ps.WallColor[2]); in previewMaker() [all …]
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H A D | options.h | 71 extern SDL_Color WallColor [XYE_WALL_VARIATIONS];
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H A D | xye.cpp | 253 RecolorCache::savecolor(&options::WallColor[i]); in InitGraphics() 3310 DefaultColor[i] = options::WallColor[i]; in ResetDefaults() 3338 wall_multiplyColor( options::WallColor[kind].r, nR, R); in ChangeColor() 3339 wall_multiplyColor( options::WallColor[kind].g, nG, G); in ChangeColor() 3340 wall_multiplyColor( options::WallColor[kind].b, nB, B); in ChangeColor() 3354 wall_multiplyColor( options::WallColor[var].r, cc.r, DefaultColor[var].r); in SetDefaultColor() 3355 wall_multiplyColor( options::WallColor[var].g, cc.g, DefaultColor[var].g); in SetDefaultColor() 3356 wall_multiplyColor( options::WallColor[var].b, cc.b, DefaultColor[var].b); in SetDefaultColor()
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H A D | xyedit.cpp | 2122 D.SetColors( &options::WallColor[variation], 255); in editorWallColors()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | am_map.cpp | 254 WallColor = gameinfo.automap.WallColor; in CalculateDimensions() 384 color = &WallColor; in Draw() 469 …fty, origTexScale, origTexScale, ~amangle, &NormalLight, 256, WallColor.palcolor, WallColor.color); in Draw()
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H A D | am_map.h | 123 Color WallColor; variable
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H A D | g_mapinfo.h | 148 int WallColor; member
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H A D | g_mapinfo.cpp | 765 ParseColorAssignment(gameinfo.automap.WallColor); in CheckKey()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/missions/custom/techdemo/ |
H A D | objectives.cpn | 82 "WallColor": 3,
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | am_map.cpp | 68 Background, YourColor, WallColor, TSWallColor, variable 565 WallColor= AM_GetColorFromString (palette, am_ovwallcolor.cstring()); in AM_initColors() 583 WallColor = AM_GetColorFromString(palette, am_wallcolor.cstring()); in AM_initColors() 613 WallColor = AM_GetColorFromString(palette, "fc 00 00"); in AM_initColors() 1337 AM_drawMline(&l, WallColor); in AM_drawWalls() 1361 AM_drawMline(&l, WallColor); in AM_drawWalls()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | am_map.cpp | 216 WallColor, enumerator 2421 AM_drawMline(&l, AMColors.WallColor); in AM_drawWalls() 2457 AM_drawMline(&l, AMColors.WallColor); // one-sided wall in AM_drawWalls()
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