Searched refs:WeaponClassGetRange (Results 1 – 4 of 4) sorted by relevance
599 float WeaponClassGetRange(const WeaponClass *wc) in WeaponClassGetRange() function603 return (WeaponClassGetRange(StrWeaponClass(wc->u.Guns[0])) + in WeaponClassGetRange()604 WeaponClassGetRange(StrWeaponClass(wc->u.Guns[1]))) / in WeaponClassGetRange()624 return WeaponClassGetRange(wc) > 130; in WeaponClassIsLongRange()628 return WeaponClassGetRange(wc) < 100; in WeaponClassIsShortRange()
147 float WeaponClassGetRange(const WeaponClass *wc);
473 const float gunRange = WeaponClassGetRange(wc); in AIHasFriendliesInLine()732 const float gunRange = WeaponClassGetRange(wc); in AIAttack()
496 const int range = (int)WeaponClassGetRange(wcb); in DrawLaserSight()