/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | gun.cpp | 51 Weapon WeaponInfo[] = { variable 95 if (WeaponInfo[i].bUsesAmmo) { in FillWeapons() 276 … if (!WeaponInfo[nWeapon].bUsesAmmo || PlayerList[nPlayer].nAmmo[WeaponInfo[nWeapon].nAmmoType]) in SelectNewWeapon() 343 WeaponInfo[kWeaponSword].b[2] = 3; in ResetSwordSeqs() 344 WeaponInfo[kWeaponSword].b[3] = 7; in ResetSwordSeqs() 446 short nSeq = WeaponInfo[nWeapon].nSeq; in MoveWeapons() 605 … if (!WeaponInfo[nWeapon].bUsesAmmo || PlayerList[nPlayer].nAmmo[WeaponInfo[nWeapon].nAmmoType]) in MoveWeapons() 630 … if (!WeaponInfo[nWeapon].bUsesAmmo || PlayerList[nPlayer].nAmmo[WeaponInfo[nWeapon].nAmmoType]) in MoveWeapons() 690 …var_3C = SeqOffsets[WeaponInfo[nWeapon].nSeq] + WeaponInfo[nWeapon].b[PlayerList[nPlayer].nWeaponS… in MoveWeapons() 765 if (WeaponInfo[nWeapon].c) in MoveWeapons() [all …]
|
H A D | gun.h | 54 extern Weapon WeaponInfo[];
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | Explodes.cs | 55 public WeaponInfo WeaponInfo { get; private set; } property in OpenRA.Mods.Common.Traits.ExplodesInfo 56 public WeaponInfo EmptyWeaponInfo { get; private set; } 63 WeaponInfo weapon; in RulesetLoaded() 67 WeaponInfo = weapon; in RulesetLoaded() 72 WeaponInfo emptyWeapon; in RulesetLoaded() 132 WeaponInfo ChooseWeaponForExplosion(Actor self) in ChooseWeaponForExplosion() 136 return Info.WeaponInfo; in ChooseWeaponForExplosion() 141 return (shouldExplode && useFullExplosion) ? Info.WeaponInfo : Info.EmptyWeaponInfo; in ChooseWeaponForExplosion()
|
H A D | ExplosionOnDamageTransition.cs | 32 public WeaponInfo WeaponInfo { get; private set; } property in OpenRA.Mods.Common.Traits.ExplosionOnDamageTransitionInfo 41 WeaponInfo weapon; in RulesetLoaded() 46 WeaponInfo = weapon; in RulesetLoaded() 74 info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker); in INotifyDamageStateChanged.DamageStateChanged()
|
H A D | Armament.cs | 70 public WeaponInfo WeaponInfo { get; private set; } property in OpenRA.Mods.Common.Traits.ArmamentInfo 88 WeaponInfo weaponInfo; in RulesetLoaded() 94 WeaponInfo = weaponInfo; in RulesetLoaded() 96 WeaponInfo.Range.Length, in RulesetLoaded() 99 …if (WeaponInfo.Burst > 1 && WeaponInfo.BurstDelays.Length > 1 && (WeaponInfo.BurstDelays.Length !=… in RulesetLoaded() 108 public readonly WeaponInfo Weapon; 140 Weapon = info.WeaponInfo; in Armament()
|
H A D | ThrowsShrapnel.cs | 32 public WeaponInfo[] WeaponInfos { get; private set; } 41 WeaponInfo weapon; in RulesetLoaded()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/ |
H A D | dungeonman.cpp | 298 WeaponInfo(11, 0, 8, 2, 0x2000), /* TORCH */ in setupConstants() 302 WeaponInfo(47, 0, 55, 20, 0x0900), /* FURY */ in setupConstants() 306 WeaponInfo(32, 0, 34, 10, 0x0900), /* SWORD */ in setupConstants() 308 WeaponInfo(35, 0, 42, 11, 0x0900), /* SABRE */ in setupConstants() 314 WeaponInfo(43, 2, 49, 33, 0x0300), /* AXE */ in setupConstants() 316 WeaponInfo(31, 0, 32, 10, 0x2000), /* MACE */ in setupConstants() 319 WeaponInfo(36, 0, 19, 10, 0x2700), /* CLUB */ in setupConstants() 321 WeaponInfo(10, 20, 1, 50, 0x2032), /* BOW */ in setupConstants() 326 WeaponInfo(10, 11, 6, 18, 0x2000), /* ROCK */ in setupConstants() 331 WeaponInfo(1, 130, 0, 0, 0x2000), /* WAND */ in setupConstants() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/dm/ |
H A D | dungeonman.cpp | 298 WeaponInfo(11, 0, 8, 2, 0x2000), /* TORCH */ in setupConstants() 302 WeaponInfo(47, 0, 55, 20, 0x0900), /* FURY */ in setupConstants() 306 WeaponInfo(32, 0, 34, 10, 0x0900), /* SWORD */ in setupConstants() 308 WeaponInfo(35, 0, 42, 11, 0x0900), /* SABRE */ in setupConstants() 314 WeaponInfo(43, 2, 49, 33, 0x0300), /* AXE */ in setupConstants() 316 WeaponInfo(31, 0, 32, 10, 0x2000), /* MACE */ in setupConstants() 319 WeaponInfo(36, 0, 19, 10, 0x2700), /* CLUB */ in setupConstants() 321 WeaponInfo(10, 20, 1, 50, 0x2032), /* BOW */ in setupConstants() 326 WeaponInfo(10, 11, 6, 18, 0x2000), /* ROCK */ in setupConstants() 331 WeaponInfo(1, 130, 0, 0, 0x2000), /* WAND */ in setupConstants() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | grant_peace_process.cpp | 84 if (target->getDefenseType() & WeaponInfo::DMG_UNDEAD) { in run() 109 if (t->getDefenseType() & WeaponInfo::DMG_UNDEAD) { in run() 111 (WeaponInfo::DMG_MAGIC | in run() 112 WeaponInfo::DMG_PIERCE | in run() 113 WeaponInfo::DMG_FIRE)); in run() 152 (WeaponInfo::DMG_MAGIC | in run() 153 WeaponInfo::DMG_PIERCE | in run() 154 WeaponInfo::DMG_FIRE)); in run()
|
H A D | actor.cpp | 879 return WeaponInfo::DMG_NORMAL; in getDamageType() 1670 if ((defense_type & WeaponInfo::DMG_MAGIC) && in calculateAttackDamage() 1671 !(damage_type & WeaponInfo::DMG_MAGIC)) { in calculateAttackDamage() 1679 if (damage_type & WeaponInfo::DMG_SLAYER) { in calculateAttackDamage() 1686 if ((damage_type & WeaponInfo::DMG_UNDEAD) && in calculateAttackDamage() 1687 (defense_type & WeaponInfo::DMG_UNDEAD)) { in calculateAttackDamage() 1691 if ((defense_type & WeaponInfo::DMG_PIERCE) && in calculateAttackDamage() 1692 !(damage_type & (WeaponInfo::DMG_BLADE | in calculateAttackDamage() 1693 WeaponInfo::DMG_FIRE | in calculateAttackDamage() 1694 WeaponInfo::DMG_PIERCE))) { in calculateAttackDamage() [all …]
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | EnergyWall.cs | 35 public WeaponInfo WeaponInfo { get; private set; } property in OpenRA.Mods.Cnc.Traits.EnergyWallInfo 39 WeaponInfo weaponInfo; in RulesetLoaded() 45 WeaponInfo = weaponInfo; in RulesetLoaded() 93 info.WeaponInfo.Impact(Target.FromActor(blocker), self); in ITick.Tick()
|
H A D | MadTank.cs | 59 public WeaponInfo ThumpDamageWeaponInfo { get; private set; } 61 public WeaponInfo DetonationWeaponInfo { get; private set; } 70 WeaponInfo thumpDamageWeapon; in RulesetLoaded() 71 WeaponInfo detonationWeapon; in RulesetLoaded()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/SupportPowers/ |
H A D | IonCannonPower.cs | 44 public WeaponInfo WeaponInfo { get; private set; } property in OpenRA.Mods.Cnc.Traits.IonCannonPowerInfo 55 WeaponInfo weapon; in RulesetLoaded() 60 WeaponInfo = weapon; in RulesetLoaded() 89 w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, self.CenterPosition, target, in Activate()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/SupportPowers/ |
H A D | NukePower.cs | 105 public WeaponInfo WeaponInfo { get; private set; } property in OpenRA.Mods.Common.Traits.NukePowerInfo 113 WeaponInfo weapon; in RulesetLoaded() 118 WeaponInfo = weapon; in RulesetLoaded() 158 …var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo, palette, info.Missil… in Activate()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/GameRules/ |
H A D | Ruleset.cs | 26 public readonly IReadOnlyDictionary<string, WeaponInfo> Weapons; 36 IReadOnlyDictionary<string, WeaponInfo> weapons, in Ruleset() 70 var projectileLoaded = weapon.Value.Projectile as IRulesetLoaded<WeaponInfo>; in Ruleset() 85 var cacher = warhead as IRulesetLoaded<WeaponInfo>; in Ruleset() 136 k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value)); in LoadDefaults() 195 k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value)); in Load()
|
H A D | WeaponInfo.cs | 23 public WeaponInfo Weapon; 38 public WeaponInfo Weapon; 60 public sealed class WeaponInfo class 111 public WeaponInfo(string name, MiniYaml content) in WeaponInfo() method in OpenRA.GameRules.WeaponInfo
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Warheads/ |
H A D | SpreadDamageWarhead.cs | 21 public class SpreadDamageWarhead : DamageWarhead, IRulesetLoaded<WeaponInfo> 32 void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo info) in RulesetLoaded()
|
H A D | FireClusterWarhead.cs | 20 public class FireClusterWarhead : Warhead, IRulesetLoaded<WeaponInfo> 39 WeaponInfo weapon; 41 public void RulesetLoaded(Ruleset rules, WeaponInfo info) in RulesetLoaded()
|
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 254 struct WeaponInfo { struct 267 …WeaponInfo(): slot(0), enchantment(0), range(0), itemtype(0), itemflags(0), prof(0), backstabbing(… in WeaponInfo() argument 457 int GetSneakAttackDamage(Actor *target, WeaponInfo &wi, int &multiplier, bool weaponImmunity); 458 int GetBackstabDamage(Actor *target, WeaponInfo &wi, int multiplier, int damage) const; 640 void PlaySwingSound(WeaponInfo &wi) const; 681 ITMExtHeader *GetRangedWeapon(WeaponInfo &wi) const; 684 ITMExtHeader* GetWeapon(WeaponInfo &wi, bool leftorright=false) const; 719 …bool GetCombatDetails(int &tohit, bool leftorright, WeaponInfo &wi, ITMExtHeader *&header, ITMExtH… 724 int GetWeaponRange(const WeaponInfo &wi) const; 728 int WeaponDamageBonus(const WeaponInfo &wi) const; [all …]
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Air/ |
H A D | FallsToEarth.cs | 35 public WeaponInfo ExplosionWeapon { get; private set; } 43 WeaponInfo weapon; in RulesetLoaded()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Projectiles/ |
H A D | IonCannon.cs | 26 readonly WeaponInfo weapon; 31 …public IonCannon(Player firedBy, WeaponInfo weapon, World world, WPos launchPos, Target target, st… in IonCannon()
|
/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | weaponslots.h | 45 struct WeaponInfo struct 52 TArray<WeaponInfo> Weapons; argument
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/UtilityCommands/ |
H A D | ExtractWeaponDocsCommand.cs | 52 var weaponInfo = objectCreator.GetTypesImplementing<WeaponInfo>(); in IUtilityCommand.Run() 87 var liveTraitInfo = t == typeof(WeaponInfo) ? null : objectCreator.CreateBasic(t); in IUtilityCommand.Run()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Buildings/ |
H A D | GroundLevelBridge.cs | 33 public WeaponInfo DemolishWeaponInfo { get; private set; } 40 WeaponInfo weapon; in RulesetLoaded()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Projectiles/ |
H A D | NukeLaunch.cs | 26 readonly WeaponInfo weapon; 52 …public NukeLaunch(Player firedBy, string name, WeaponInfo weapon, string weaponPalette, string upS… in NukeLaunch()
|