Searched refs:WeaponPersistence (Results 1 – 7 of 7) sorted by relevance
169 gamestate.BattleOptions.WeaponPersistence = false; in BATTLE_Init()203 gamestate.BattleOptions.WeaponPersistence = BattleOptions.WeaponPersistence; in BATTLE_Init()512 gamestate.BattleOptions.WeaponPersistence = false; in BATTLE_Shutdown()
186 unsigned WeaponPersistence; member
791 BATTLE_Options[ index ].WeaponPersistence = temp; in ParseBattleFile()885 BATTLE_Options[ index ].WeaponPersistence = 0; in SetBattleDefaultValues()1466 BATTLE_Options[ index ].WeaponPersistence ); in WriteBattleConfig()
7640 if ( BATTLE_Options[ gamestate.battlemode ].WeaponPersistence ) in DrawSpawnControlButtons()7720 BATTLE_Options[ gamestate.battlemode ].WeaponPersistence = in CP_SpawnControlOptions()7721 !BATTLE_Options[ gamestate.battlemode ].WeaponPersistence; in CP_SpawnControlOptions()8101 ( options->WeaponPersistence ) ? "On" : "Off" ); in ShowBattleOptions()
3023 if ( gamestate.BattleOptions.WeaponPersistence ) in GiveBulletWeapon()3051 if (gamestate.BattleOptions.WeaponPersistence) in GivePlayerMissileWeapon()4866 (!gamestate.BattleOptions.WeaponPersistence)) in CheckWeaponChange()
1286 if ( gamestate.BattleOptions.WeaponPersistence ) in GiveWeapon()1313 if (!gamestate.BattleOptions.WeaponPersistence) in GiveMissileWeapon()
342 (gamestate.BattleOptions.WeaponPersistence) in RemoveStatic()