Searched refs:WhenDraw (Results 1 – 6 of 6) sorted by relevance
19 scatter.WhenDraw = THISBACK(OnDraw); in Init()
54 …rojectionMatrix,const glm::mat4& viewMatrix,const glm::vec3& viewPosition,Object3D& obj)> WhenDraw; variable171 …trix,const glm::mat4& viewMatrix,const glm::vec3& viewPosition)noexcept{WhenDraw(projectionMatrix,… in Draw()
30 …WhenDraw = [&](const glm::mat4& projectionMatrix,const glm::mat4& viewMatrix,const glm::vec3& view… in Object3D()59 WhenDraw = obj.WhenDraw; in operator =()103 WhenDraw = obj.WhenDraw; in operator =()
305 void WhenPaint(Draw &w) {WhenDraw(w);} in WhenPaint()328 Function<void(Draw&)> WhenDraw; variable
148 [s5;:ScatterDraw`:`:WhenDraw:%- [_^Upp`:`:Callback1^ Callback1]<Draw[@(0.0.255) `&]>_[* Whe
247 [ {{4548:5452f0;g0;^ [s0;# [2 WhenPainter and WhenDraw functions allow to paint using Painter