Searched refs:WidescreenRatio (Results 1 – 5 of 5) sorted by relevance
278 r_WallVisibility = FixedMul (Scale (InvZtoScale, SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1], in R_SetVisibility()374 if (WidescreenRatio & 4) in R_SWRSetWindow()376 virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48; in R_SWRSetWindow()380 virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48; in R_SWRSetWindow()
34 extern int WidescreenRatio;
134 int WidescreenRatio; variable425 WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio); in R_SetWindow()434 if (WidescreenRatio & 4) in R_SetWindow()440 centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48; in R_SetWindow()
1274 vis->texturemid -= BaseRatioSizes[WidescreenRatio][2]; in R_DrawPSprite()
1027 if (WidescreenRatio == 4) in DrawHUD()1029 …hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for … in DrawHUD()1033 hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]); in DrawHUD()