Home
last modified time | relevance | path

Searched refs:WidescreenRatio (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_main.cpp278 r_WallVisibility = FixedMul (Scale (InvZtoScale, SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1], in R_SetVisibility()
374 if (WidescreenRatio & 4) in R_SWRSetWindow()
376 virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48; in R_SWRSetWindow()
380 virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48; in R_SWRSetWindow()
H A Dr_utility.h34 extern int WidescreenRatio;
H A Dr_utility.cpp134 int WidescreenRatio; variable
425 WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio); in R_SetWindow()
434 if (WidescreenRatio & 4) in R_SetWindow()
440 centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48; in R_SetWindow()
H A Dr_things.cpp1274 vis->texturemid -= BaseRatioSizes[WidescreenRatio][2]; in R_DrawPSprite()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dshared_hud.cpp1027 if (WidescreenRatio == 4) in DrawHUD()
1029 …hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for … in DrawHUD()
1033 hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]); in DrawHUD()