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Searched refs:WindChanged (Results 1 – 8 of 8) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DNullUnitScript.h25 virtual void WindChanged(float heading, float speed);
H A DNullUnitScript.cpp28 void CNullUnitScript::WindChanged(float heading, float speed) {} in WindChanged() function in CNullUnitScript
H A DCobInstance.h119 virtual void WindChanged(float heading, float speed);
H A DLuaUnitScript.h75 virtual void WindChanged(float heading, float speed);
H A DUnitScript.h185 virtual void WindChanged(float heading, float speed) = 0;
H A DCobInstance.cpp224 void CCobInstance::WindChanged(float heading, float speed) in WindChanged() function in CCobInstance
H A DLuaUnitScript.cpp569 void CLuaUnitScript::WindChanged(float heading, float speed) in WindChanged() function in CLuaUnitScript
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp2111 script->WindChanged(windHeading, windStrength); in UpdateWind()