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Searched refs:WindowY (Results 1 – 25 of 37) sorted by relevance

12

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_inter.cpp44 WindowY = 0; in ClearSplitVWB()
103 VWB_Bar(WindowX, WindowY, w - 1, 1, BORDER_TEXT_COLOR); in PreloadUpdate()
141 WindowY = 188; in DisplayPrepingMsg()
147 VWB_Bar(WindowX, WindowY - 7, WindowW - 10, 2, BORDER_LO_COLOR); in DisplayPrepingMsg()
148 VWB_Bar(WindowX, WindowY - 7, WindowW - 11, 1, BORDER_TEXT_COLOR - 15); in DisplayPrepingMsg()
149 VWB_Bar(WindowX, WindowY, WindowW - 10, 2, BORDER_LO_COLOR); in DisplayPrepingMsg()
150 VWB_Bar(WindowX, WindowY, WindowW - 11, 1, BORDER_TEXT_COLOR - 15); in DisplayPrepingMsg()
163 WindowY = 188; in PreloadGraphics()
H A Did_us_1.cpp66 int16_t WindowY; variable
237 r.ul.y = WindowY; in US_PrintCentered()
311 VWB_Bar(WindowX, WindowY, WindowW, WindowH, 0xEF); in US_ClearWindow()
313 PrintY = WindowY; in US_ClearWindow()
331 WindowY = y * 8; in US_DrawWindow()
336 PrintY = WindowY; in US_DrawWindow()
379 win->y = WindowY; in US_SaveWindow()
397 WindowY = win->y; in US_RestoreWindow()
H A Dbstone_ps_fizzle_fx.cpp65 ::PrintY = ::WindowY + version_padding; in initialize()
69 ::WindowY, in initialize()
H A Did_us.h125 extern int16_t WindowY; // Current location of window
150 #define US_HomeWindow() { PrintX = WindowX; PrintY = WindowY; }
H A D3d_menu.cpp867 WindowY = PrintY; in binds_draw_item_text()
922 WindowY = PrintY; in binds_draw_keys()
1723 PrintY = WindowY = 32; in DrawMenuTitle()
1731 WindowY = 32 - 1; in DrawMenuTitle()
1776 WindowY--; in DrawInstructions()
1881 WindowX = WindowY = 0; in ChangeSwaps()
2101 WindowY--; in DrawSwitchDescription()
2292 WindowY = 181; in DrawLSAction()
4716 ::WindowY = 144; in draw_video_descriptions()
4722 ::WindowY - 1, in draw_video_descriptions()
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/dports/math/vtk6/VTK-6.2.0/Filters/Modeling/Testing/Tcl/
H A DTestSpherePuzzleArrows.tcl43 set WindowY 400
44 set y [expr $WindowY - $y]
67 set WindowY 400
68 set y [expr $WindowY - $y]
H A DTestSpherePuzzle.tcl42 set WindowY 400
43 set y [expr $WindowY - $y]
66 set WindowY 400
67 set y [expr $WindowY - $y]
/dports/math/vtk8/VTK-8.2.0/Filters/Modeling/Testing/Python/
H A DTestSpherePuzzleArrows.py40 WindowY = 400
41 y = WindowY - y
57 WindowY = 400
58 y = WindowY - y
H A DTestSpherePuzzle.py31 WindowY = 400
49 WindowY = 400
/dports/math/vtk9/VTK-9.1.0/Filters/Modeling/Testing/Python/
H A DTestSpherePuzzleArrows.py40 WindowY = 400
41 y = WindowY - y
57 WindowY = 400
58 y = WindowY - y
H A DTestSpherePuzzle.py31 WindowY = 400
49 WindowY = 400
/dports/math/vtk6/VTK-6.2.0/Filters/Modeling/Testing/Python/
H A DTestSpherePuzzleArrows.py41 WindowY = 400
42 y = WindowY - y
58 WindowY = 400
59 y = WindowY - y
H A DTestSpherePuzzle.py32 WindowY = 400
50 WindowY = 400
/dports/net-im/coccinella/Coccinella-0.96.20Src/contrib/
H A DTkInteractorPackage.tcl226 set WindowY [lindex [$widget configure -height] 4]
237 set vy [expr {($WindowY - double($y)) / $WindowY}]
248 set WindowCenterY [expr {double($WindowY)*(($vpymax - $vpymin)/2.0\
396 set WindowY [lindex [$widget configure -height] 4]
407 set vy [expr {($WindowY - double($y)) / $WindowY}]
466 global PickedAssembly PrePickedProperty WindowY
468 set WindowY [lindex [$widget configure -height] 4]
471 ActorPicker Pick $x [expr {$WindowY - $y - 1}] 0.0 $CurrentRenderer
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_us_1.cpp36 word WindowX,WindowY,WindowW,WindowH; variable
165 r.ul.y = WindowY; in US_PrintCentered()
235 VWB_Clear(GPalette.WhiteIndex, WindowX, WindowY, WindowX+WindowW, WindowY+WindowH); in US_ClearWindow()
237 PrintY = WindowY; in US_ClearWindow()
262 WindowY = y*8; in US_DrawWindow()
292 int cx = WindowX, cy = WindowY, cw = WindowW, ch = WindowH; in US_DrawWindow()
307 PrintY = WindowY; in US_CenterWindow()
320 win->y = WindowY; in US_SaveWindow()
338 WindowY = win->y; in US_RestoreWindow()
H A Did_us.h55 extern word WindowX,WindowY,// Current location of window
62 #define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
H A Dm_classes.cpp85 int oldWindowY = WindowY; in draw()
90 WindowY = oldWindowY; in draw()
633 WindowY = PrintY = getY(); in drawMenu()
/dports/games/libretro-px68k/px68k-libretro-8455d9c/libretro/
H A Dwindraw.c73 DWORD WindowY = 0; variable
110 WindowY = TextDotY; in WinDraw_ChangeSize()
115 WindowY = 512; in WinDraw_ChangeSize()
124 WindowY = TextDotY * 2; in WinDraw_ChangeSize()
126 WindowY = TextDotY; in WinDraw_ChangeSize()
135 WindowY = TextDotY * 2; in WinDraw_ChangeSize()
137 WindowY = TextDotY; in WinDraw_ChangeSize()
152 if ((WindowY > 512) || (WindowY <= 0)) { in WinDraw_ChangeSize()
154 WindowY = oldy; in WinDraw_ChangeSize()
156 WindowY = oldy = 512; in WinDraw_ChangeSize()
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H A Dwindraw.h16 extern int WindowY;
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/src/formats/
H A Dformatxwd.cpp35 uint16_t WindowY; // Window upper left Y coordinate member
63 uint32_t WindowY; // Window upper left Y coordinate member
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Application.h84 …int GetConfigHeight() { return (!FullScreenMode()) ? Config.Graphics.WindowY : Config.Graphics.Res… in GetConfigHeight()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_menu.h108 extern int WindowY;
H A Drt_str.c627 r.ul.y = WindowY; in US_PrintCentered()
1356 VWB_Bar (WindowX, WindowY, WindowW, WindowH, 13); in US_ClearWindow()
1358 PrintY = WindowY; in US_ClearWindow()
1410 WindowY = y * 8; in US_DrawWindow()
1415 PrintY = WindowY; in US_DrawWindow()
H A Drt_error.c142 WindowY=50; in UL_UserMessage()
H A Drt_menu.c113 int WindowY; variable
1392 WindowY = posy; in DrawMenu()
2888 WindowY = L_Y + 2; in CP_DisplayMsg()
2891 PrintY = WindowY; in CP_DisplayMsg()
4470 PrintY = WindowY = 50; in CalibrateJoystick()
4510 PrintY = WindowY = 50; in CalibrateJoystick()
7112 PrintY = WindowY = 60; in CP_ModemGameMessage()
7120 PrintY = WindowY = 50; in CP_ModemGameMessage()
8583 WindowY = 50; in DrawEnterCodeNameMenu()
8997 WindowY = 32; in SS_DrawSBSetupMenu()
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