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Searched refs:Window_VarList (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dwindow_varlist.h24 class Window_VarList : public Window_Command
45 Window_VarList(std::vector<std::string> commands);
46 ~Window_VarList() override;
88 inline Window_VarList::Mode Window_VarList::GetMode() const { in GetMode()
H A Dwindow_varlist.cpp31 Window_VarList::Window_VarList(std::vector<std::string> commands) : in Window_VarList() function in Window_VarList
39 Window_VarList::~Window_VarList() { in ~Window_VarList()
43 void Window_VarList::Refresh() { in Refresh()
50 void Window_VarList::DrawItemValue(int index){ in DrawItemValue()
101 void Window_VarList::UpdateList(int first_value){ in UpdateList()
165 void Window_VarList::SetMode(Mode mode) { in SetMode()
171 bool Window_VarList::DataIsValid(int range_index) { in DataIsValid()
H A Dscene_debug.cpp101 return Window_VarList::eSwitch; in GetWindowMode()
103 return Window_VarList::eVariable; in GetWindowMode()
105 return Window_VarList::eItem; in GetWindowMode()
107 return Window_VarList::eTroop; in GetWindowMode()
109 return Window_VarList::eMap; in GetWindowMode()
111 return Window_VarList::eHeal; in GetWindowMode()
113 return Window_VarList::eLevel; in GetWindowMode()
115 return Window_VarList::eCommonEvent; in GetWindowMode()
117 return Window_VarList::eMapEvent; in GetWindowMode()
119 return Window_VarList::eNone; in GetWindowMode()
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H A Dscene_debug.h116 std::unique_ptr<Window_VarList> var_window;
140 Window_VarList::Mode GetWindowMode() const;