Searched refs:Wingman_status_dots (Results 1 – 4 of 4) sorted by relevance
291 Wingman_status_dots.first_frame = bm_load_animation(fname_dots, &Wingman_status_dots.num_frames); in initBitmaps()292 if ( Wingman_status_dots.first_frame == -1 ) { in initBitmaps()373 if ( Wingman_status_dots.first_frame < 0 ) { in renderDots()400 bitmap = Wingman_status_dots.first_frame; in renderDots()411 bitmap = Wingman_status_dots.first_frame+1; in renderDots()416 bitmap = Wingman_status_dots.first_frame+1; in renderDots()637 bm_page_in_aabitmap( Wingman_status_dots.first_frame, Wingman_status_dots.num_frames); in pageIn()
37 hud_frames Wingman_status_dots; variable
310 Wingman_status_dots.first_frame = bm_load_animation(fname_dots, &Wingman_status_dots.num_frames); in initBitmaps()311 if ( Wingman_status_dots.first_frame == -1 ) { in initBitmaps()385 if ( Wingman_status_dots.first_frame < 0 ) { in renderDots()412 bitmap = Wingman_status_dots.first_frame; in renderDots()423 bitmap = Wingman_status_dots.first_frame+1; in renderDots()428 bitmap = Wingman_status_dots.first_frame+1; in renderDots()649 bm_page_in_aabitmap( Wingman_status_dots.first_frame, Wingman_status_dots.num_frames); in pageIn()
39 hud_frames Wingman_status_dots; variable