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Searched refs:XENO_DYINGTIME (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_corpse.h58 #define XENO_DYINGTIME (ONE_FIXED*8) macro
H A Dbh_corpse.c502 corpseDataPtr->timer=XENO_DYINGTIME; in Convert_Xenoborg_To_Corpse()
H A Dbh_xeno.c1160 xenoStatusPointer->stateTimer=XENO_DYINGTIME; in KillXeno()