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Searched refs:XPIO2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/scorched3d/scorched/src/common/common/
H A Dfixed.cpp37 fixed fixed::XPIO2 = fixed(true,_XPIO2); member in fixed
393 static fixed xPIO2 = XPIO2; in sin()
449 if(arg > fixed(true, 7000)) temp = fixed::XPIO2 - atanx(temp/arg); in asinx()
458 return fixed::XPIO2 - asinx(arg); in acosx()
467 static fixed xPIO2 = XPIO2; in cos()
529 fixed::XPIO2, /* pi / 2 */
572 if ((f = au / av) == 0) f = fixed::XPIO2; in atan2x()
583 if (v != 0) f = fixed::XPIO2; in atan2x()
H A Dfixed.h216 static fixed XPIO2; variable
/dports/games/scorched3d/scorched/src/common/3dsparse/
H A DModelMaths.cpp66 sclp = sinx( (fixed(1) - t) * fixed::XPIO2); in quaternionSlerp()
67 sclq = sinx( t * fixed::XPIO2); in quaternionSlerp()
/dports/games/scorched3d/scorched/src/common/landscapemap/
H A DDeformLandscape.cpp68 explosionDepth = ((distToRadius / radius) * fixed::XPIO2).sin() * radius; in DeformLandscapeCacheItem()