Searched refs:XRAY_ACTIVE (Results 1 – 5 of 5) sorted by relevance
1122 if (!XRAY_ACTIVE(v3d)) { in view3d_opengl_select()1127 if (XRAY_ACTIVE(v3d) && use_nearest) { in view3d_opengl_select()1187 if (!XRAY_ACTIVE(v3d)) { in view3d_opengl_select()
1802 if (!XRAY_ACTIVE(v3d)) { in mixed_bones_object_selectbuffer_extended()1811 if (!XRAY_ACTIVE(v3d)) { in mixed_bones_object_selectbuffer_extended()1952 const bool do_nearest = !XRAY_ACTIVE(vc.v3d); in ED_view3d_give_base_under_cursor()
113 pd->xray_enabled = XRAY_ACTIVE(v3d); in OVERLAY_engine_init()
711 #define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL)) macro
683 const bool do_nearest = !(XRAY_ACTIVE(vc->v3d) || use_cycle); in get_nearest_editbonepoint()