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Searched refs:XRAY_ACTIVE (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_view.c1122 if (!XRAY_ACTIVE(v3d)) { in view3d_opengl_select()
1127 if (XRAY_ACTIVE(v3d) && use_nearest) { in view3d_opengl_select()
1187 if (!XRAY_ACTIVE(v3d)) { in view3d_opengl_select()
H A Dview3d_select.c1802 if (!XRAY_ACTIVE(v3d)) { in mixed_bones_object_selectbuffer_extended()
1811 if (!XRAY_ACTIVE(v3d)) { in mixed_bones_object_selectbuffer_extended()
1952 const bool do_nearest = !XRAY_ACTIVE(vc.v3d); in ED_view3d_give_base_under_cursor()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_engine.c113 pd->xray_enabled = XRAY_ACTIVE(v3d); in OVERLAY_engine_init()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/
H A DED_view3d.h711 #define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL)) macro
/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/
H A Darmature_select.c683 const bool do_nearest = !(XRAY_ACTIVE(vc->v3d) || use_cycle); in get_nearest_editbonepoint()