Searched refs:X_LOC3 (Results 1 – 4 of 4) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | icn.cpp | 211 …{ X_LOC3, "X_LOC3.ICN" }, { XPRIMARY, "XPRIMARY.ICN" }, { Y_BFLG32, "Y-BFLG32.ICN" }, { Y_FLAG… 686 case X_LOC3: in AnimationFrame()
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H A D | icn.h | 897 X_LOC3, enumerator
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/ |
H A D | maps_tiles.cpp | 127 case ICN::X_LOC3: in isValidShadowSprite() 206 …::STREAM, ICN::OBJNTWBA, ICN::ROAD, ICN::EXTRAOVR, ICN::X_LOC1, ICN::X_LOC2, ICN::X_LOC3, in findAllShadowImages() 517 case ICN::X_LOC3: in GetLoyaltyObject() 580 …return ICN::X_LOC3 == MP2::GetICNObject( tileset ) && 60 <= icnIndex && 102 >= icnIndex ? ( ( icnI… in ColorFromBarrierSprite() 586 …return ICN::X_LOC3 == MP2::GetICNObject( tileset ) && 110 <= icnIndex && 138 >= icnIndex ? ( ( icn… in ColorFromTravellerTentSprite()
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H A D | mp2.cpp | 177 return ICN::X_LOC3; in GetICNObject()
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