/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | item.cpp | 49 XeenItem::XeenItem() { in XeenItem() function in Xeen::XeenItem 53 void XeenItem::clear() { in clear() 137 Common::Array<XeenItem>::clear(); in operator =() 299 XeenItem &i = operator[](idx); in equipItem() 311 XeenItem &i = operator[](idx); in equipItem() 323 XeenItem &i = operator[](idx); in equipItem() 475 XeenItem &i = operator[](idx); in equipItem() 485 XeenItem &i = operator[](idx); in equipItem() 495 XeenItem &i = operator[](idx); in equipItem() 505 XeenItem &i = operator[](idx); in equipItem() [all …]
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H A D | item.h | 98 class XeenItem { 113 XeenItem(); 156 class InventoryItems : public Common::Array<XeenItem> { 169 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes) = 0; 244 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes); 276 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes); 303 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes); 324 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
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H A D | party.h | 71 XeenItem _misc[MAX_TREASURE_ITEMS]; 72 XeenItem _accessories[MAX_TREASURE_ITEMS]; 73 XeenItem _armor[MAX_TREASURE_ITEMS]; 74 XeenItem _weapons[MAX_TREASURE_ITEMS]; 75 XeenItem *_categories[4]; 84 XeenItem *operator[](int category) { return _categories[category]; } 100 typedef XeenItem BlacksmithItems[2][4][INV_ITEMS_TOTAL];
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H A D | combat.h | 79 class XeenItem; variable 181 XeenItem *_attackWeapon;
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H A D | character.cpp | 559 const XeenItem &item = _weapons[idx]; in itemScan() 574 const XeenItem &item = _armor[idx]; in itemScan() 605 const XeenItem &item = _accessories[idx]; in itemScan() 1078 XeenItem &newItem = _items[category][itemIndex]; in makeItem() 1262 XeenItem &item = _armor[idx]; in subtractHitPoints()
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H A D | party.cpp | 129 XeenItem &item = (*this)[itemCat][0][slotNum][catCount[itemCat]]; in regenerate() 146 XeenItem &item = (*this)[itemCat][1][slotNum][catCount[itemCat]]; in regenerate() 818 XeenItem &treasureItem = _treasure._categories[category][itemIndex]; in giveTreasureToCharacter() 831 const char *itemName = XeenItem::getItemName(category, index); in giveTreasureToCharacter() 1372 XeenItem &srcItem = tempChar._items[itemCat][0]; in giveTake() 1373 XeenItem *trItems = _treasure[itemCat]; in giveTake()
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H A D | combat.cpp | 385 XeenItem &weapon = c._weapons[idx]; in doCharDamage() 1337 XeenItem &weapon = c._weapons[itemIndex]; in attack() 1423 _pow[_attackDurationCtr]._elemFrame = XeenItem::getElementalCategory(_weaponElemMaterial); in attack2() 1671 XeenItem &weapon = c._weapons[idx]; in getWeaponDamage()
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H A D | scripts.cpp | 989 XeenItem &item = party._treasure._weapons[idx]; in cmdConfirmWord() 1267 XeenItem *item; in cmdGiveEnchanted()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | item.cpp | 49 XeenItem::XeenItem() { in XeenItem() function in Xeen::XeenItem 53 void XeenItem::clear() { in clear() 137 Common::Array<XeenItem>::clear(); in operator =() 308 XeenItem &i = operator[](idx); in equipItem() 320 XeenItem &i = operator[](idx); in equipItem() 332 XeenItem &i = operator[](idx); in equipItem() 494 XeenItem &i = operator[](idx); in equipItem() 504 XeenItem &i = operator[](idx); in equipItem() 514 XeenItem &i = operator[](idx); in equipItem() 524 XeenItem &i = operator[](idx); in equipItem() [all …]
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H A D | item.h | 98 class XeenItem { 113 XeenItem(); 156 class InventoryItems : public Common::Array<XeenItem> { 169 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes) = 0; 250 Common::String getAttributes(XeenItem &item, const Common::String &classes) override; 282 Common::String getAttributes(XeenItem &item, const Common::String &classes) override; 309 Common::String getAttributes(XeenItem &item, const Common::String &classes) override; 330 Common::String getAttributes(XeenItem &item, const Common::String &classes) override;
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H A D | party.h | 71 XeenItem _misc[MAX_TREASURE_ITEMS]; 72 XeenItem _accessories[MAX_TREASURE_ITEMS]; 73 XeenItem _armor[MAX_TREASURE_ITEMS]; 74 XeenItem _weapons[MAX_TREASURE_ITEMS]; 75 XeenItem *_categories[4]; 84 XeenItem *operator[](int category) { return _categories[category]; } 100 typedef XeenItem BlacksmithItems[2][4][INV_ITEMS_TOTAL];
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H A D | combat.h | 79 class XeenItem; variable 181 XeenItem *_attackWeapon;
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H A D | character.cpp | 561 const XeenItem &item = _weapons[idx]; in itemScan() 576 const XeenItem &item = _armor[idx]; in itemScan() 607 const XeenItem &item = _accessories[idx]; in itemScan() 1080 XeenItem &newItem = _items[category][itemIndex]; in makeItem() 1264 XeenItem &item = _armor[idx]; in subtractHitPoints()
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H A D | party.cpp | 129 XeenItem &item = (*this)[itemCat][0][slotNum][catCount[itemCat]]; in regenerate() 146 XeenItem &item = (*this)[itemCat][1][slotNum][catCount[itemCat]]; in regenerate() 835 XeenItem &treasureItem = _treasure._categories[category][itemIndex]; in giveTreasureToCharacter() 848 const char *itemName = XeenItem::getItemName(category, index); in giveTreasureToCharacter() 1389 XeenItem &srcItem = tempChar._items[itemCat][0]; in giveTake() 1390 XeenItem *trItems = _treasure[itemCat]; in giveTake()
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H A D | combat.cpp | 402 XeenItem &weapon = c._weapons[idx]; in doCharDamage() 1354 XeenItem &weapon = c._weapons[itemIndex]; in attack() 1440 _pow[_attackDurationCtr]._elemFrame = XeenItem::getElementalCategory(_weaponElemMaterial); in attack2() 1689 XeenItem &weapon = c._weapons[idx]; in getWeaponDamage()
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H A D | scripts.cpp | 999 XeenItem &item = party._treasure._weapons[idx]; in cmdConfirmWord() 1277 XeenItem *item; in cmdGiveEnchanted()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_items.cpp | 112 XeenItem &i = c->_items[category][idx]; in execute() 329 XeenItem &srcItem = srcItems[itemIndex]; in execute() 337 XeenItem &destItem = destItems[INV_ITEMS_TOTAL - 1]; in execute() 593 XeenItem &i = _itemsCharacter._weapons[idx]; in setEquipmentIcons() 604 XeenItem &i = _itemsCharacter._armor[idx]; in setEquipmentIcons() 621 XeenItem &i = _itemsCharacter._accessories[idx]; in setEquipmentIcons() 645 XeenItem &i = c->_items[category][itemIndex]; in calcItemCost() 771 XeenItem &item = items[itemIndex]; in doItemOptions() 787 XeenItem &i = c._misc[itemIndex]; in doItemOptions() 856 XeenItem &srcItem = c._items[category][itemIndex]; in doItemOptions() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_items.cpp | 112 XeenItem &i = c->_items[category][idx]; in execute() 324 XeenItem &srcItem = srcItems[itemIndex]; in execute() 332 XeenItem &destItem = destItems[INV_ITEMS_TOTAL - 1]; in execute() 564 XeenItem &i = _itemsCharacter._weapons[idx]; in setEquipmentIcons() 575 XeenItem &i = _itemsCharacter._armor[idx]; in setEquipmentIcons() 592 XeenItem &i = _itemsCharacter._accessories[idx]; in setEquipmentIcons() 616 XeenItem &i = c->_items[category][itemIndex]; in calcItemCost() 748 XeenItem &item = items[itemIndex]; in doItemOptions() 764 XeenItem &i = c._misc[itemIndex]; in doItemOptions() 833 XeenItem &srcItem = c._items[category][itemIndex]; in doItemOptions() [all …]
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