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Searched refs:XeenItem (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Ditem.cpp49 XeenItem::XeenItem() { in XeenItem() function in Xeen::XeenItem
53 void XeenItem::clear() { in clear()
137 Common::Array<XeenItem>::clear(); in operator =()
299 XeenItem &i = operator[](idx); in equipItem()
311 XeenItem &i = operator[](idx); in equipItem()
323 XeenItem &i = operator[](idx); in equipItem()
475 XeenItem &i = operator[](idx); in equipItem()
485 XeenItem &i = operator[](idx); in equipItem()
495 XeenItem &i = operator[](idx); in equipItem()
505 XeenItem &i = operator[](idx); in equipItem()
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H A Ditem.h98 class XeenItem {
113 XeenItem();
156 class InventoryItems : public Common::Array<XeenItem> {
169 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes) = 0;
244 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
276 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
303 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
324 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
H A Dparty.h71 XeenItem _misc[MAX_TREASURE_ITEMS];
72 XeenItem _accessories[MAX_TREASURE_ITEMS];
73 XeenItem _armor[MAX_TREASURE_ITEMS];
74 XeenItem _weapons[MAX_TREASURE_ITEMS];
75 XeenItem *_categories[4];
84 XeenItem *operator[](int category) { return _categories[category]; }
100 typedef XeenItem BlacksmithItems[2][4][INV_ITEMS_TOTAL];
H A Dcombat.h79 class XeenItem; variable
181 XeenItem *_attackWeapon;
H A Dcharacter.cpp559 const XeenItem &item = _weapons[idx]; in itemScan()
574 const XeenItem &item = _armor[idx]; in itemScan()
605 const XeenItem &item = _accessories[idx]; in itemScan()
1078 XeenItem &newItem = _items[category][itemIndex]; in makeItem()
1262 XeenItem &item = _armor[idx]; in subtractHitPoints()
H A Dparty.cpp129 XeenItem &item = (*this)[itemCat][0][slotNum][catCount[itemCat]]; in regenerate()
146 XeenItem &item = (*this)[itemCat][1][slotNum][catCount[itemCat]]; in regenerate()
818 XeenItem &treasureItem = _treasure._categories[category][itemIndex]; in giveTreasureToCharacter()
831 const char *itemName = XeenItem::getItemName(category, index); in giveTreasureToCharacter()
1372 XeenItem &srcItem = tempChar._items[itemCat][0]; in giveTake()
1373 XeenItem *trItems = _treasure[itemCat]; in giveTake()
H A Dcombat.cpp385 XeenItem &weapon = c._weapons[idx]; in doCharDamage()
1337 XeenItem &weapon = c._weapons[itemIndex]; in attack()
1423 _pow[_attackDurationCtr]._elemFrame = XeenItem::getElementalCategory(_weaponElemMaterial); in attack2()
1671 XeenItem &weapon = c._weapons[idx]; in getWeaponDamage()
H A Dscripts.cpp989 XeenItem &item = party._treasure._weapons[idx]; in cmdConfirmWord()
1267 XeenItem *item; in cmdGiveEnchanted()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Ditem.cpp49 XeenItem::XeenItem() { in XeenItem() function in Xeen::XeenItem
53 void XeenItem::clear() { in clear()
137 Common::Array<XeenItem>::clear(); in operator =()
308 XeenItem &i = operator[](idx); in equipItem()
320 XeenItem &i = operator[](idx); in equipItem()
332 XeenItem &i = operator[](idx); in equipItem()
494 XeenItem &i = operator[](idx); in equipItem()
504 XeenItem &i = operator[](idx); in equipItem()
514 XeenItem &i = operator[](idx); in equipItem()
524 XeenItem &i = operator[](idx); in equipItem()
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H A Ditem.h98 class XeenItem {
113 XeenItem();
156 class InventoryItems : public Common::Array<XeenItem> {
169 virtual Common::String getAttributes(XeenItem &item, const Common::String &classes) = 0;
250 Common::String getAttributes(XeenItem &item, const Common::String &classes) override;
282 Common::String getAttributes(XeenItem &item, const Common::String &classes) override;
309 Common::String getAttributes(XeenItem &item, const Common::String &classes) override;
330 Common::String getAttributes(XeenItem &item, const Common::String &classes) override;
H A Dparty.h71 XeenItem _misc[MAX_TREASURE_ITEMS];
72 XeenItem _accessories[MAX_TREASURE_ITEMS];
73 XeenItem _armor[MAX_TREASURE_ITEMS];
74 XeenItem _weapons[MAX_TREASURE_ITEMS];
75 XeenItem *_categories[4];
84 XeenItem *operator[](int category) { return _categories[category]; }
100 typedef XeenItem BlacksmithItems[2][4][INV_ITEMS_TOTAL];
H A Dcombat.h79 class XeenItem; variable
181 XeenItem *_attackWeapon;
H A Dcharacter.cpp561 const XeenItem &item = _weapons[idx]; in itemScan()
576 const XeenItem &item = _armor[idx]; in itemScan()
607 const XeenItem &item = _accessories[idx]; in itemScan()
1080 XeenItem &newItem = _items[category][itemIndex]; in makeItem()
1264 XeenItem &item = _armor[idx]; in subtractHitPoints()
H A Dparty.cpp129 XeenItem &item = (*this)[itemCat][0][slotNum][catCount[itemCat]]; in regenerate()
146 XeenItem &item = (*this)[itemCat][1][slotNum][catCount[itemCat]]; in regenerate()
835 XeenItem &treasureItem = _treasure._categories[category][itemIndex]; in giveTreasureToCharacter()
848 const char *itemName = XeenItem::getItemName(category, index); in giveTreasureToCharacter()
1389 XeenItem &srcItem = tempChar._items[itemCat][0]; in giveTake()
1390 XeenItem *trItems = _treasure[itemCat]; in giveTake()
H A Dcombat.cpp402 XeenItem &weapon = c._weapons[idx]; in doCharDamage()
1354 XeenItem &weapon = c._weapons[itemIndex]; in attack()
1440 _pow[_attackDurationCtr]._elemFrame = XeenItem::getElementalCategory(_weaponElemMaterial); in attack2()
1689 XeenItem &weapon = c._weapons[idx]; in getWeaponDamage()
H A Dscripts.cpp999 XeenItem &item = party._treasure._weapons[idx]; in cmdConfirmWord()
1277 XeenItem *item; in cmdGiveEnchanted()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_items.cpp112 XeenItem &i = c->_items[category][idx]; in execute()
329 XeenItem &srcItem = srcItems[itemIndex]; in execute()
337 XeenItem &destItem = destItems[INV_ITEMS_TOTAL - 1]; in execute()
593 XeenItem &i = _itemsCharacter._weapons[idx]; in setEquipmentIcons()
604 XeenItem &i = _itemsCharacter._armor[idx]; in setEquipmentIcons()
621 XeenItem &i = _itemsCharacter._accessories[idx]; in setEquipmentIcons()
645 XeenItem &i = c->_items[category][itemIndex]; in calcItemCost()
771 XeenItem &item = items[itemIndex]; in doItemOptions()
787 XeenItem &i = c._misc[itemIndex]; in doItemOptions()
856 XeenItem &srcItem = c._items[category][itemIndex]; in doItemOptions()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_items.cpp112 XeenItem &i = c->_items[category][idx]; in execute()
324 XeenItem &srcItem = srcItems[itemIndex]; in execute()
332 XeenItem &destItem = destItems[INV_ITEMS_TOTAL - 1]; in execute()
564 XeenItem &i = _itemsCharacter._weapons[idx]; in setEquipmentIcons()
575 XeenItem &i = _itemsCharacter._armor[idx]; in setEquipmentIcons()
592 XeenItem &i = _itemsCharacter._accessories[idx]; in setEquipmentIcons()
616 XeenItem &i = c->_items[category][itemIndex]; in calcItemCost()
748 XeenItem &item = items[itemIndex]; in doItemOptions()
764 XeenItem &i = c._misc[itemIndex]; in doItemOptions()
833 XeenItem &srcItem = c._items[category][itemIndex]; in doItemOptions()
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