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Searched refs:YAX_SKIPSECTOR (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp3748 YAX_SKIPSECTOR(i); in overheadeditor()
4575 YAX_SKIPSECTOR(i); in overheadeditor()
4656 YAX_SKIPSECTOR(i); in overheadeditor()
6543 YAX_SKIPSECTOR(i); in overheadeditor()
6549 YAX_SKIPSECTOR(i); in overheadeditor()
6575 YAX_SKIPSECTOR(i); in overheadeditor()
6581 YAX_SKIPSECTOR(i); in overheadeditor()
6989 YAX_SKIPSECTOR(i); in overheadeditor()
7867 YAX_SKIPSECTOR(i); in overheadeditor()
7875 YAX_SKIPSECTOR(i); in overheadeditor()
[all …]
H A D2d.cpp1512 YAX_SKIPSECTOR(sprite[j].sectnum); in editorDraw2dScreen()
1544 YAX_SKIPSECTOR(sprite[j-MAXWALLS].sectnum); in editorDraw2dScreen()
H A Dengine.cpp1254 YAX_SKIPSECTOR(j); in checksectorpointer()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h214 # define YAX_SKIPSECTOR(i) if (graysectbitmap[(i)>>3]&pow2char[(i)&7]) continue macro
219 # define YAX_SKIPSECTOR(i) (i)=(i) macro
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp7144 YAX_SKIPSECTOR(i); in Keys2d()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp7172 YAX_SKIPSECTOR(i); in Keys2d()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp9214 YAX_SKIPSECTOR(i); in Keys2d()