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Searched refs:YF_REPEAT (Results 1 – 2 of 2) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dyendor.cpp62 #define YF_REPEAT 512 macro
95 {laIvoryTower,YF_START_CR | YF_NEAR_ELEM | YF_REPEAT}, // won cool
H A Dlandlock.cpp427 if(!(yendor::clev().flags & YF_REPEAT)) in getNewLand()