Home
last modified time | relevance | path

Searched refs:YourColor (Results 1 – 7 of 7) sorted by relevance

/dports/games/freedroid/freedroid-1.0.2/src/
H A Dtakeover.c115 int YourColor = GELB; variable
193 YourColor = GELB; in Takeover()
286 if (LeaderColor == YourColor) in Takeover()
320 YourColor = VIOLETT; in ChooseColor()
326 YourColor = GELB; in ChooseColor()
448 CapsuleCurRow[YourColor]--; in PlayGame()
459 CapsuleCurRow[YourColor] = 1; in PlayGame()
474 CapsuleCurRow[YourColor] = 0; in PlayGame()
686 PutInfluence (xoffs + DruidStart[YourColor].x, yoffs + DruidStart[YourColor].y); in ShowPlayground()
689 PutEnemy (DroidNum, xoffs + DruidStart[!YourColor].x, yoffs + DruidStart[!YourColor].y); in ShowPlayground()
[all …]
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dtakeover.c112 int YourColor = YELLOW; variable
296 YourColor = PURPLE; in ChooseColor()
300 YourColor = YELLOW; in ChooseColor()
438 CapsuleCurRow[YourColor] = 1; in PlayGame()
450 CapsuleCurRow[YourColor] = 0; in PlayGame()
636 if (LeaderColor == YourColor) { in droid_takeover()
864 YourColor = YELLOW; in do_takeover()
892 if (LeaderColor == YourColor) { in do_takeover()
1028 color = YourColor; in ShowPlayground()
1308 if (color != YourColor) in EvaluatePosition()
[all …]
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dam_map.cpp68 Background, YourColor, WallColor, TSWallColor, variable
563 YourColor = AM_GetColorFromString (palette, am_ovyourcolor.cstring()); in AM_initColors()
581 YourColor = AM_GetColorFromString(palette, am_yourcolor.cstring()); in AM_initColors()
610 YourColor = AM_GetColorFromString(palette, "FF FF FF"); in AM_initColors()
1522 angle, YourColor, conplayer.camera->x, conplayer.camera->y); in AM_drawPlayers()
1526 YourColor, conplayer.camera->x, conplayer.camera->y); in AM_drawPlayers()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dg_mapinfo.h149 int YourColor; member
H A Dam_map.cpp251 ArrowColor = gameinfo.automap.YourColor; in CalculateDimensions()
H A Dg_mapinfo.cpp767 ParseColorAssignment(gameinfo.automap.YourColor); in CheckKey()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dam_map.cpp215 YourColor, enumerator
2637 AM_drawLineCharacter(arrow, numarrowlines, 0, angle, AMColors[AMColors.YourColor], pt.x, pt.y); in AM_drawPlayers()