Searched refs:YourColor (Results 1 – 7 of 7) sorted by relevance
/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | takeover.c | 115 int YourColor = GELB; variable 193 YourColor = GELB; in Takeover() 286 if (LeaderColor == YourColor) in Takeover() 320 YourColor = VIOLETT; in ChooseColor() 326 YourColor = GELB; in ChooseColor() 448 CapsuleCurRow[YourColor]--; in PlayGame() 459 CapsuleCurRow[YourColor] = 1; in PlayGame() 474 CapsuleCurRow[YourColor] = 0; in PlayGame() 686 PutInfluence (xoffs + DruidStart[YourColor].x, yoffs + DruidStart[YourColor].y); in ShowPlayground() 689 PutEnemy (DroidNum, xoffs + DruidStart[!YourColor].x, yoffs + DruidStart[!YourColor].y); in ShowPlayground() [all …]
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | takeover.c | 112 int YourColor = YELLOW; variable 296 YourColor = PURPLE; in ChooseColor() 300 YourColor = YELLOW; in ChooseColor() 438 CapsuleCurRow[YourColor] = 1; in PlayGame() 450 CapsuleCurRow[YourColor] = 0; in PlayGame() 636 if (LeaderColor == YourColor) { in droid_takeover() 864 YourColor = YELLOW; in do_takeover() 892 if (LeaderColor == YourColor) { in do_takeover() 1028 color = YourColor; in ShowPlayground() 1308 if (color != YourColor) in EvaluatePosition() [all …]
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | am_map.cpp | 68 Background, YourColor, WallColor, TSWallColor, variable 563 YourColor = AM_GetColorFromString (palette, am_ovyourcolor.cstring()); in AM_initColors() 581 YourColor = AM_GetColorFromString(palette, am_yourcolor.cstring()); in AM_initColors() 610 YourColor = AM_GetColorFromString(palette, "FF FF FF"); in AM_initColors() 1522 angle, YourColor, conplayer.camera->x, conplayer.camera->y); in AM_drawPlayers() 1526 YourColor, conplayer.camera->x, conplayer.camera->y); in AM_drawPlayers()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | g_mapinfo.h | 149 int YourColor; member
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H A D | am_map.cpp | 251 ArrowColor = gameinfo.automap.YourColor; in CalculateDimensions()
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H A D | g_mapinfo.cpp | 767 ParseColorAssignment(gameinfo.automap.YourColor); in CheckKey()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | am_map.cpp | 215 YourColor, enumerator 2637 AM_drawLineCharacter(arrow, numarrowlines, 0, angle, AMColors[AMColors.YourColor], pt.x, pt.y); in AM_drawPlayers()
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