Searched refs:YourMissionIsComplete (Results 1 – 4 of 4) sorted by relevance
47 soundPlayer->playVoice(YourMissionIsComplete, pLocalHouse->getHouseID()); in trigger()
37 YourMissionIsComplete, enumerator
174 … lngVoice[YourMissionIsComplete*NUM_HOUSES+VoiceNum] = getChunkFromFile(HouseString + "WIN.VOC"); in loadEnglishVoice()323 lngVoice[YourMissionIsComplete] = createEmptyChunk(); in loadNonEnglishVoice()
1809 soundPlayer->playVoice(YourMissionIsComplete,pLocalHouse->getHouseID()); in setGameWon()