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Searched refs:YourMissionIsComplete (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/Trigger/
H A DTimeoutTrigger.cpp47 soundPlayer->playVoice(YourMissionIsComplete, pLocalHouse->getHouseID()); in trigger()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DSFXManager.h37 YourMissionIsComplete, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DSFXManager.cpp174 … lngVoice[YourMissionIsComplete*NUM_HOUSES+VoiceNum] = getChunkFromFile(HouseString + "WIN.VOC"); in loadEnglishVoice()
323 lngVoice[YourMissionIsComplete] = createEmptyChunk(); in loadNonEnglishVoice()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp1809 soundPlayer->playVoice(YourMissionIsComplete,pLocalHouse->getHouseID()); in setGameWon()