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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/
H A Dzcode.cpp32 namespace ZCode { namespace
34 ZCode *g_vm;
36 ZCode::ZCode(OSystem *syst, const GlkGameDescription &gameDesc) : in ZCode() function in Glk::ZCode::ZCode
41 ZCode::~ZCode() { in ~ZCode()
45 void ZCode::initGraphicsMode() { in initGraphicsMode()
58 Screen *ZCode::createScreen() { in createScreen()
62 void ZCode::runGame() { in runGame()
86 void ZCode::initialize() { in initialize()
94 Common::Error ZCode::loadGameState(int slot) { in loadGameState()
132 Common::Error ZCode::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
H A Dzcode.h29 namespace ZCode {
36 class ZCode : public Processor {
52 ZCode(OSystem *syst, const GlkGameDescription &gameDesc);
57 ~ZCode() override;
107 extern ZCode *g_vm;
H A Ddetection.h33 namespace ZCode {
H A Dscreen.h29 namespace ZCode {
H A Dpics_decoder.h30 namespace ZCode {
H A Dquetzal.h31 namespace ZCode {
H A Dsound_folder.h32 namespace ZCode {
H A Dpics.h31 namespace ZCode {
H A Dprocessor_maths.cpp26 namespace ZCode { namespace
H A Dbitmap_font.h32 namespace ZCode {
H A Dprocessor_table.cpp26 namespace ZCode { namespace
H A Dprocessor_buffer.cpp28 namespace ZCode { namespace
H A Dmem.h30 namespace ZCode {
H A Dfrotz_types.h30 namespace ZCode {
H A Dglk_interface.h31 namespace ZCode {
H A Dbitmap_font.cpp26 namespace ZCode { namespace
H A Dwindows.h30 namespace ZCode {
H A Dconfig.h29 namespace ZCode {
H A Dprocessor_variables.cpp26 namespace ZCode { namespace
H A Dprocessor_input.cpp26 namespace ZCode { namespace
H A Dscreen.cpp32 namespace ZCode { namespace
H A Dpics_decoder.cpp28 namespace ZCode { namespace
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Ddetection.cpp143 Glk::ZCode::ZCodeMetaEngine::getSupportedGames(list); in getSupportedGames()
174 FIND_GAME(ZCode); in findGame()
205 Glk::ZCode::ZCodeMetaEngine::detectGames(fslist, detectedGames); in detectGames()
229 Glk::ZCode::ZCodeMetaEngine::detectClashes(map); in detectClashes()
H A Dmetaengine.cpp215 else if ((create<Glk::ZCode::ZCodeMetaEngine, Glk::ZCode::ZCode>(syst, gameDesc, *engine))) {} in createInstance()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/
H A Dfrotz_types.h41 enum ZCode { enum

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