Searched refs:ZCode (Results 1 – 25 of 50) sorted by relevance
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32 namespace ZCode { namespace34 ZCode *g_vm;36 ZCode::ZCode(OSystem *syst, const GlkGameDescription &gameDesc) : in ZCode() function in Glk::ZCode::ZCode41 ZCode::~ZCode() { in ~ZCode()45 void ZCode::initGraphicsMode() { in initGraphicsMode()58 Screen *ZCode::createScreen() { in createScreen()62 void ZCode::runGame() { in runGame()86 void ZCode::initialize() { in initialize()94 Common::Error ZCode::loadGameState(int slot) { in loadGameState()132 Common::Error ZCode::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
29 namespace ZCode {36 class ZCode : public Processor {52 ZCode(OSystem *syst, const GlkGameDescription &gameDesc);57 ~ZCode() override;107 extern ZCode *g_vm;
33 namespace ZCode {
29 namespace ZCode {
30 namespace ZCode {
31 namespace ZCode {
32 namespace ZCode {
26 namespace ZCode { namespace
28 namespace ZCode { namespace
32 namespace ZCode { namespace
143 Glk::ZCode::ZCodeMetaEngine::getSupportedGames(list); in getSupportedGames()174 FIND_GAME(ZCode); in findGame()205 Glk::ZCode::ZCodeMetaEngine::detectGames(fslist, detectedGames); in detectGames()229 Glk::ZCode::ZCodeMetaEngine::detectClashes(map); in detectClashes()
215 else if ((create<Glk::ZCode::ZCodeMetaEngine, Glk::ZCode::ZCode>(syst, gameDesc, *engine))) {} in createInstance()
41 enum ZCode { enum