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Searched refs:ZOMBIEFX_MAX_VERTS (Results 1 – 2 of 2) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_backend.c573 #define ZOMBIEFX_MAX_VERTS 2048 macro
639 …byte hitCounts[ZOMBIEFX_MAX_VERTS]; // so we can quickly tell if a particular vert has been hi… in RB_ZombieFXProcessNewHits()
819 if ( numSurfVerts > ZOMBIEFX_MAX_VERTS ) { in RB_ZombieFX()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_backend.c504 #define ZOMBIEFX_MAX_VERTS 2048 macro
571 …byte hitCounts[ZOMBIEFX_MAX_VERTS]; // so we can quickly tell if a particular vert has been hi… in RB_ZombieFXProcessNewHits()
757 if ( numSurfVerts > ZOMBIEFX_MAX_VERTS ) { in RB_ZombieFX()