/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OTOWNDRW.cpp | 57 int sectionX1 = loc_x1 * ZOOM_LOC_WIDTH; in draw() 62 int townX1 = ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH; in draw() 65 …townX1 += (STD_TOWN_LOC_WIDTH * ZOOM_LOC_WIDTH - get_bitmap_width(townLayout->ground_bitmap_ptr)… in draw() 186 int srcX = ( ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() 187 + ZOOM_X1 + (loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_detect_link_line() 201 firmX = ( ZOOM_X1 + (firmPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() 202 + ZOOM_X1 + (firmPtr->loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_detect_link_line() 290 townX = ( ZOOM_X1 + (townPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() 291 + ZOOM_X1 + (townPtr->loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_detect_link_line() 316 townX = ( ZOOM_X1 + (townPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() [all …]
|
H A D | OFIRMDRW.cpp | 78 ->draw_at(loc_x1*ZOOM_LOC_WIDTH, loc_y1*ZOOM_LOC_HEIGHT, NULL, displayLayer); in draw() 143 int drawX = loc_x1 * ZOOM_LOC_WIDTH - world.view_top_x + ZOOM_X1; in draw_full_size() 147 drawX = (loc_x2+1)*ZOOM_LOC_WIDTH - FLAG_WIDTH - world.view_top_x + ZOOM_X1; in draw_full_size() 175 x1 = loc_x1 * ZOOM_LOC_WIDTH - World::view_top_x + firmBitmap->offset_x; in draw_full_size() 259 int drawX = loc_x1 * ZOOM_LOC_WIDTH - world.view_top_x + ZOOM_X1; in draw_full_size() 263 drawX = (loc_x2+1)*ZOOM_LOC_WIDTH - FLAG_WIDTH - world.view_top_x + ZOOM_X1; in draw_full_size() 322 int srcX = ( ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() 323 + ZOOM_X1 + (loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_detect_link_line() 337 firmX = ( ZOOM_X1 + (firmPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() 384 townX = ( ZOOM_X1 + (townPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_detect_link_line() [all …]
|
H A D | OUNITDRW.cpp | 150 int maxHitBarWidth = ZOOM_LOC_WIDTH * sprite_info->loc_width - 11; in draw() 209 maxHitBarWidth = ZOOM_LOC_WIDTH - 11; in draw_selected() 211 maxHitBarWidth = ZOOM_LOC_WIDTH; in draw_selected() 218 maxHitBarWidth = ZOOM_LOC_WIDTH*2 - 22; in draw_selected() 220 dispX1 = ZOOM_X1 + cur_x - World::view_top_x - ZOOM_LOC_WIDTH/2 + 11; in draw_selected() 294 maxHitBarWidth = ZOOM_LOC_WIDTH - 11; in draw_skill_icon() 296 maxHitBarWidth = ZOOM_LOC_WIDTH; in draw_skill_icon() 303 maxHitBarWidth = ZOOM_LOC_WIDTH*2 - 22; in draw_skill_icon() 305 dispX1 = ZOOM_X1 + cur_x - World::view_top_x - ZOOM_LOC_WIDTH/2 + 11; in draw_skill_icon() 468 int maxHitBarWidth = ZOOM_LOC_WIDTH * sprite_info->loc_width - 11; in draw_outlined()
|
H A D | OSPRITE2.cpp | 66 …ve_x_pixel_array[] = { 0, ZOOM_LOC_WIDTH, ZOOM_LOC_WIDTH, ZOOM_LOC_WIDTH, 0, -ZOOM_LOC_WIDTH, -ZOO… 81 …err_when(desX<0 || desY<0 || desX>=MAX_WORLD_X_LOC*ZOOM_LOC_WIDTH || desY>=MAX_WORLD_Y_LOC*ZOOM_LO… in sprite_move() 310 …err_when(abs(cur_x-next_x)>ZOOM_LOC_WIDTH*debugStepMagn1 || abs(cur_y-next_y)>ZOOM_LOC_HEIGHT*debu… in process_move() 395 …err_when(abs(cur_x-next_x)>ZOOM_LOC_WIDTH*debugStepMagn1 || abs(cur_y-next_y)>ZOOM_LOC_HEIGHT*debu… in process_move()
|
H A D | OWORLD_Z.cpp | 186 …ineFromX = unitPtr->go_x - world.zoom_matrix->top_x_loc*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/… in draw_unit_path_on_zoom_map() 188 …lineToX = unitPtr->cur_x - world.zoom_matrix->top_x_loc*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/… in draw_unit_path_on_zoom_map() 197 … = (resultNode1->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/… in draw_unit_path_on_zoom_map() 201 … = (resultNode2->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/… in draw_unit_path_on_zoom_map() 248 … = (resultNode1->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/… in draw_unit_way_point_on_zoom_map() 258 … = (resultNode2->node_x - world.zoom_matrix->top_x_loc)*ZOOM_LOC_WIDTH + ZOOM_X1 + ZOOM_LOC_WIDTH/… in draw_unit_way_point_on_zoom_map() 380 …snow_res[snowMapId]->draw_at(xLoc*ZOOM_LOC_WIDTH+ZOOM_LOC_WIDTH/2, yLoc*ZOOM_LOC_HEIGHT+ZOOM_LOC_H… in draw() 865 int x1 = ZOOM_X1 + xLoc * ZOOM_LOC_WIDTH; in draw_build_marker() 910 xLoc = (mouse.cur_x-ZOOM_X1)/ZOOM_LOC_WIDTH; in draw_god_cast_range() 931 x1 = ZOOM_X1 + xLoc * ZOOM_LOC_WIDTH; in draw_god_cast_range() [all …]
|
H A D | OB_HOMIN.cpp | 73 max_step = char((attackInfo->attack_range * ZOOM_LOC_WIDTH + speed-1)/ speed); in init() 147 go_x = unitPtr->cur_x + ZOOM_LOC_WIDTH / 2; in process_move() 170 …get_x_loc = (cur_x + adjX) + (int)(go_x-(cur_x+adjX)) / (actualStep - total_step) / ZOOM_LOC_WIDTH; in process_move() 219 next_x = cur_x = target_x_loc * ZOOM_LOC_WIDTH; in process_move()
|
H A D | OBULLET.cpp | 107 …go_x = target_x_loc * ZOOM_LOC_WIDTH + ZOOM_LOC_WIDTH/2 - spriteFrame->offset_x - spriteFrame->w… in init() 159 next_x = cur_x = target_x_loc * ZOOM_LOC_WIDTH; in process_move() 356 float attackDamage = attenuated_damage(x * ZOOM_LOC_WIDTH, y * ZOOM_LOC_HEIGHT ); in hit_building() 400 float attackDamage = attenuated_damage(x * ZOOM_LOC_WIDTH, y * ZOOM_LOC_HEIGHT ); in hit_wall() 613 …short d = misc.points_distance(curX, curY, target_x_loc * ZOOM_LOC_WIDTH, target_y_loc * ZOOM_LOC_… in attenuated_damage()
|
H A D | OBULLETA.cpp | 132 int originX = startXLoc*ZOOM_LOC_WIDTH; in bullet_path_possible() 134 int goX = destXLoc*ZOOM_LOC_WIDTH; in bullet_path_possible() 146 int curX = originX + ZOOM_LOC_WIDTH/2; in bullet_path_possible() 158 curXLoc = curX/ZOOM_LOC_WIDTH; in bullet_path_possible()
|
H A D | OUNITS.cpp | 290 …err_when(cur_action==SPRITE_MOVE && cur_x==move_to_x_loc*ZOOM_LOC_WIDTH && cur_y==move_to_y_loc*ZO… in ship_to_beach() 348 cur_x==move_to_x_loc*ZOOM_LOC_WIDTH && cur_y==move_to_y_loc*ZOOM_LOC_HEIGHT); in ship_to_beach() 473 if(cur_x==firstNodePtr->node_x*ZOOM_LOC_WIDTH && cur_y==firstNodePtr->node_y*ZOOM_LOC_HEIGHT) in ship_to_beach_path_edit() 475 go_x = checkXLoc * ZOOM_LOC_WIDTH; in ship_to_beach_path_edit() 660 go_x = checkXLoc*ZOOM_LOC_WIDTH; in ship_leave_beach()
|
H A D | OPOWER.cpp | 275 int curXLoc = world.zoom_matrix->top_x_loc + (mouseX-ZOOM_X1)/ZOOM_LOC_WIDTH; in detect_frame() 495 curXLoc = world.zoom_matrix->top_x_loc + (mouseX-ZOOM_X1)/ZOOM_LOC_WIDTH; in detect_action() 904 int curXLoc = world.zoom_matrix->top_x_loc + (curX-ZOOM_X1)/ZOOM_LOC_WIDTH; in test_detect() 1029 int selXLoc1 = topXLoc + (selX1-ZOOM_X1)/ZOOM_LOC_WIDTH; in detect_select() 1031 int selXLoc2 = topXLoc + (selX2-ZOOM_X1)/ZOOM_LOC_WIDTH; in detect_select() 1259 int selXLoc = topXLoc + (selX1-ZOOM_X1)/ZOOM_LOC_WIDTH; in detect_select() 1275 int selXLoc = topXLoc + (selX1-ZOOM_X1)/ZOOM_LOC_WIDTH; in detect_select() 1802 int centerX = (pFirm->loc_x1 + pFirm->loc_x2 +1)*ZOOM_LOC_WIDTH/2 - World::view_top_x; in choose_cursor() 1816 int centerX = (pTown->loc_x1 + pTown->loc_x2 +1)*ZOOM_LOC_WIDTH/2 - World::view_top_x; in choose_cursor() 1831 int centerX = (pFirm->loc_x1 + pFirm->loc_x2 +1)*ZOOM_LOC_WIDTH/2 - World::view_top_x; in choose_cursor() [all …]
|
H A D | OUNITAT.cpp | 1339 *xPtr = cur_x + ZOOM_LOC_WIDTH; in get_hit_x_y() 1343 *xPtr = cur_x + ZOOM_LOC_WIDTH; in get_hit_x_y() 1347 *xPtr = cur_x + ZOOM_LOC_WIDTH; in get_hit_x_y() 1355 *xPtr = cur_x - ZOOM_LOC_WIDTH; in get_hit_x_y() 1359 *xPtr = cur_x - ZOOM_LOC_WIDTH; in get_hit_x_y() 1363 *xPtr = cur_x - ZOOM_LOC_WIDTH; in get_hit_x_y()
|
H A D | OWALLRES.cpp | 162 int x = selected_x_loc * ZOOM_LOC_WIDTH; in draw_selected() 172 vga_back.rect( x, y, x+ZOOM_LOC_WIDTH-1, y+ZOOM_LOC_HEIGHT-1, 1, OWN_SELECT_FRAME_COLOR ); in draw_selected() 224 int x1 = xLoc*ZOOM_LOC_WIDTH + offset_x - World::view_top_x; in draw()
|
H A D | OSITEDRW.cpp | 169 int x1 = map_x_loc * ZOOM_LOC_WIDTH; in draw_selected() 171 int x2 = x1 + ZOOM_LOC_WIDTH - 1; in draw_selected()
|
H A D | OUNITM.cpp | 59 …ve_x_pixel_array[] = { 0, ZOOM_LOC_WIDTH, ZOOM_LOC_WIDTH, ZOOM_LOC_WIDTH, 0, -ZOOM_LOC_WIDTH, -ZOO… 1356 err_when(cur_x==move_to_x_loc*ZOOM_LOC_WIDTH && cur_y==move_to_y_loc*ZOOM_LOC_HEIGHT); in next_move() 1360 sprite_move( resultNode->node_x*ZOOM_LOC_WIDTH, resultNode->node_y*ZOOM_LOC_HEIGHT ); in next_move() 1708 …err_when((cur_x%ZOOM_LOC_WIDTH==0 && cur_y%ZOOM_LOC_HEIGHT==0) && (cur_x!=next_x || cur_y!=next_y)… in process_move() 2893 err_when(cur_x%ZOOM_LOC_WIDTH || cur_y%ZOOM_LOC_HEIGHT); in set_idle() 2912 err_when(cur_x%ZOOM_LOC_WIDTH || cur_y%ZOOM_LOC_HEIGHT); in set_ready()
|
H A D | OPLANT.cpp | 343 int absX1 = xLoc*ZOOM_LOC_WIDTH +innerX-ZOOM_LOC_WIDTH/2 +offset_x; in draw()
|
H A D | OW_PLANT.cpp | 45 return ZOOM_LOC_WIDTH / 4 + misc.random(ZOOM_LOC_WIDTH/2); in rand_inner_x()
|
H A D | OWORLD.cpp | 1302 int srcX = ( ZOOM_X1 + (srcXLoc1-zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_link_line() 1303 + ZOOM_X1 + (srcXLoc2-zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_link_line() 1353 townX = ( ZOOM_X1 + (townPtr->loc_x1-zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_link_line() 1354 + ZOOM_X1 + (townPtr->loc_x2-zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_link_line() 1413 firmX = ( ZOOM_X1 + (firmPtr->loc_x1-zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH in draw_link_line() 1414 + ZOOM_X1 + (firmPtr->loc_x2-zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2; in draw_link_line()
|
H A D | OSPRITE.cpp | 64 cur_x = startXLoc * ZOOM_LOC_WIDTH; in init()
|
H A D | OHILLRES.cpp | 266 int absX1 = xLoc*ZOOM_LOC_WIDTH + offset_x; in draw()
|
H A D | OUNITAC.cpp | 319 go_x = lastNode1->node_x * ZOOM_LOC_WIDTH; in burn() 1097 if(cur_x==firstNodePtr->node_x*ZOOM_LOC_WIDTH && cur_y==firstNodePtr->node_y*ZOOM_LOC_HEIGHT) in edit_path_to_surround() 1099 go_x = checkXLoc * ZOOM_LOC_WIDTH; in edit_path_to_surround()
|
H A D | OUNITAT3.cpp | 209 go_x = preX*ZOOM_LOC_WIDTH; in move_to_range_attack() 223 go_x = preX*ZOOM_LOC_WIDTH; in move_to_range_attack()
|
H A D | OSPRTRES.cpp | 396 int travelFrames = ZOOM_LOC_WIDTH * travelDistance / speed; in travel_days()
|
H A D | OFIRMDIE.cpp | 375 … firmBitmap->draw_at(loc_x1*ZOOM_LOC_WIDTH, loc_y1*ZOOM_LOC_HEIGHT, colorRemapTable, displayLayer); in draw()
|
H A D | OUNITHB.cpp | 403 err_when(cur_x%ZOOM_LOC_WIDTH || cur_y%ZOOM_LOC_HEIGHT); in handle_blocked_same_target_attack()
|
/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OWORLDMT.h | 70 #define ZOOM_LOC_WIDTH 32 macro 75 #define ZOOM_X_PIXELS (MAX_WORLD_X_LOC * ZOOM_LOC_WIDTH)
|