Searched refs:Z_RadiusDamageVisible (Results 1 – 1 of 1) sorted by relevance
1335 void Z_RadiusDamageVisible(edict_t *inflictor, edict_t *attacker, float damage, edict_t *ignore, fl… in Z_RadiusDamageVisible() function1404 Z_RadiusDamageVisible(ent, ent, damage, NULL, dmg_radius * 2, MOD_A2K); in weapon_a2k_fire()