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Searched refs:Z_SetUser (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dz_zone.h131 #define Z_SetUser(p,u) Z_SetUser2(p, u, __FILE__, __LINE__) macro
136 void Z_SetUser(void *ptr, void **newuser);
H A Dm_aatree.c105 if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value); in M_AATreeSet_Node()
117 if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value); in M_AATreeSet_Node()
H A Dr_patchrotation.c267 Z_SetUser(rotated, (void **)(&rotsprite->patches[idx])); in RotatedPatch_DoRotation()
H A Dz_zone.c726 void Z_SetUser(void *ptr, void **newuser) in Z_SetUser2()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_cache.c946 Z_SetUser(pic, &levelflat->mippic); in HWR_GetLevelFlat()