Searched refs:Z_SetUser (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | z_zone.h | 131 #define Z_SetUser(p,u) Z_SetUser2(p, u, __FILE__, __LINE__) macro 136 void Z_SetUser(void *ptr, void **newuser);
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H A D | m_aatree.c | 105 if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value); in M_AATreeSet_Node() 117 if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value); in M_AATreeSet_Node()
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H A D | r_patchrotation.c | 267 Z_SetUser(rotated, (void **)(&rotsprite->patches[idx])); in RotatedPatch_DoRotation()
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H A D | z_zone.c | 726 void Z_SetUser(void *ptr, void **newuser) in Z_SetUser2()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_cache.c | 946 Z_SetUser(pic, &levelflat->mippic); in HWR_GetLevelFlat()
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