Searched refs:Zero3D (Results 1 – 3 of 3) sorted by relevance
24 Constant3D Zero3D(0,0,0); // pomocn� objekt variable34 inforce(Zero3D), in MassPoint()
184 static Constant3D Zero3D(0,0,0); variable188 in(Zero3D) {} in Integrator3D()
253 const aiVector3D Zero3D(0.0f, 0.0f, 0.0f); in InitMesh() local257 const aiVector3D* pNormal = (&(paiMesh->mNormals[i]))? &(paiMesh->mNormals[i]) : &Zero3D; in InitMesh()262 … aiVector3D* pTexCoord = paiMesh->HasTextureCoords(0) ? &(paiMesh->mTextureCoords[0][i]) : &Zero3D; in InitMesh()