/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/asm/frag/ |
H A D | line-directive.line.asm.frag | 10 float _80; 16 _80 = vColor; 17 if (_80 < 0.0) 27 for (int _126 = 0; float(_126) < (40.0 + _80); ) 33 _126 += (int(_80) + 5); 36 switch (int(_80)) 62 FragColor += (10.0 + _80);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/asm/frag/ |
H A D | line-directive.line.asm.frag | 10 float _80; 16 _80 = vColor; 17 if (_80 < 0.0) 27 for (int _126 = 0; float(_126) < (40.0 + _80); ) 33 _126 += (int(_80) + 5); 36 switch (int(_80)) 62 FragColor += (10.0 + _80);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 27 float4 _80 = vDirRef; 28 _80.z = vDirRef.w; 29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/ |
H A D | line-directive.line.asm.frag | 17 float _80; 23 _80 = vColor; 24 if (_80 < 0.0f) 34 for (int _126 = 0; float(_126) < (40.0f + _80); ) 40 _126 += (int(_80) + 5); 43 switch (int(_80)) 69 FragColor += (10.0f + _80);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/ |
H A D | line-directive.line.asm.frag | 20 float _80; 26 _80 = in.vColor; 27 if (_80 < 0.0) 37 for (int _126 = 0; float(_126) < (40.0 + _80); ) 43 _126 += (int(_80) + 5); 46 switch (int(_80)) 72 out.FragColor += (10.0 + _80);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/ |
H A D | line-directive.line.asm.frag | 17 float _80; 23 _80 = vColor; 24 if (_80 < 0.0f) 34 for (int _126 = 0; float(_126) < (40.0f + _80); ) 40 _126 += (int(_80) + 5); 43 switch (int(_80)) 69 FragColor += (10.0f + _80);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/ |
H A D | line-directive.line.asm.frag | 20 float _80; 26 _80 = in.vColor; 27 if (_80 < 0.0) 37 for (int _126 = 0; float(_126) < (40.0 + _80); ) 43 _126 += (int(_80) + 5); 46 switch (int(_80)) 72 out.FragColor += (10.0 + _80);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/ |
H A D | vector-builtin-type-cast.asm.comp | 16 int _80; 17 _80 = 0; 18 for (; _80 < _40.y; _80++) 22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 34 float4 _80 = vDirRef; 35 _80.z = vDirRef.w; 36 …float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 34 float4 _80 = vDirRef; 35 _80.z = vDirRef.w; 36 …float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | sample-cmp-level-zero.frag | 34 float4 _80 = vDirRef; 35 _80.z = vDirRef.w; 36 …float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)…
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