Home
last modified time | relevance | path

Searched refs:_80 (Results 1 – 25 of 6142) sorted by relevance

12345678910>>...246

/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/asm/frag/
H A Dline-directive.line.asm.frag10 float _80;
16 _80 = vColor;
17 if (_80 < 0.0)
27 for (int _126 = 0; float(_126) < (40.0 + _80); )
33 _126 += (int(_80) + 5);
36 switch (int(_80))
62 FragColor += (10.0 + _80);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/asm/frag/
H A Dline-directive.line.asm.frag10 float _80;
16 _80 = vColor;
17 if (_80 < 0.0)
27 for (int _126 = 0; float(_126) < (40.0 + _80); )
33 _126 += (int(_80) + 5);
36 switch (int(_80))
62 FragColor += (10.0 + _80);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag27 float4 _80 = vDirRef;
28 _80.z = vDirRef.w;
29 …_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSample…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/
H A Dline-directive.line.asm.frag17 float _80;
23 _80 = vColor;
24 if (_80 < 0.0f)
34 for (int _126 = 0; float(_126) < (40.0f + _80); )
40 _126 += (int(_80) + 5);
43 switch (int(_80))
69 FragColor += (10.0f + _80);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/
H A Dline-directive.line.asm.frag20 float _80;
26 _80 = in.vColor;
27 if (_80 < 0.0)
37 for (int _126 = 0; float(_126) < (40.0 + _80); )
43 _126 += (int(_80) + 5);
46 switch (int(_80))
72 out.FragColor += (10.0 + _80);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/
H A Dline-directive.line.asm.frag17 float _80;
23 _80 = vColor;
24 if (_80 < 0.0f)
34 for (int _126 = 0; float(_126) < (40.0f + _80); )
40 _126 += (int(_80) + 5);
43 switch (int(_80))
69 FragColor += (10.0f + _80);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/
H A Dline-directive.line.asm.frag20 float _80;
26 _80 = in.vColor;
27 if (_80 < 0.0)
37 for (int _126 = 0; float(_126) < (40.0 + _80); )
43 _126 += (int(_80) + 5);
46 switch (int(_80))
72 out.FragColor += (10.0 + _80);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 …RVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/asm/comp/
H A Dvector-builtin-type-cast.asm.comp16 int _80;
17 _80 = 0;
18 for (; _80 < _40.y; _80++)
22 … u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81))));
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag34 float4 _80 = vDirRef;
35 _80.z = vDirRef.w;
36 …float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag34 float4 _80 = vDirRef;
35 _80.z = vDirRef.w;
36 …float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsample-cmp-level-zero.frag34 float4 _80 = vDirRef;
35 _80.z = vDirRef.w;
36 …float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)…

12345678910>>...246