Searched refs:_DEAD_STATES (Results 1 – 1 of 1) sorted by relevance
149 #define _DEAD_STATES (STATE_EXPLODING|STATE_FLAME|STATE_ACID|STATE_DEAD|STATE_PETRIFIED|STATE_F… macro154 #define STATE_CANTMOVE ((STATE_MINDLESS|STATE_STUNNED|_DEAD_STATES|STATE_DEACTIVATED)^(STATE_CHARME…155 #define STATE_CANTSTEAL (_DEAD_STATES|STATE_DEACTIVATED|STATE_FEEBLE) //can't steal from, 0x00180f…156 #define STATE_CANTSEE (_DEAD_STATES|STATE_DEACTIVATED) //can't explore (even itself), 0x00080fc0158 #define STATE_NOSAVE _DEAD_STATES //don't save these, 0x00000fc0