Searched refs:_GLFW_JOYSTICK_HATBIT (Results 1 – 10 of 10) sorted by relevance
42 #define _GLFW_JOYSTICK_HATBIT 3 macro64 if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) in isValidElementForJoystick()203 e->type = _GLFW_JOYSTICK_HATBIT; in parseMapping()207 if (e->type == _GLFW_JOYSTICK_HATBIT) in parseMapping()1228 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()1247 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()
44 #define _GLFW_JOYSTICK_HATBIT 3 macro66 if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) in isValidElementForJoystick()205 e->type = _GLFW_JOYSTICK_HATBIT; in parseMapping()209 if (e->type == _GLFW_JOYSTICK_HATBIT) in parseMapping()1276 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()1295 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()
43 #define _GLFW_JOYSTICK_HATBIT 3 macro65 if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) in isValidElementForJoystick()204 e->type = _GLFW_JOYSTICK_HATBIT; in parseMapping()208 if (e->type == _GLFW_JOYSTICK_HATBIT) in parseMapping()1229 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()1248 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()
42 #define _GLFW_JOYSTICK_HATBIT 3 macro64 if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) in isValidElementForJoystick()203 e->type = _GLFW_JOYSTICK_HATBIT; in parseMapping()207 if (e->type == _GLFW_JOYSTICK_HATBIT) in parseMapping()1274 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()1293 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()
45 #define _GLFW_JOYSTICK_HATBIT 3 macro83 if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) in isValidElementForJoystick()222 e->type = _GLFW_JOYSTICK_HATBIT; in parseMapping()226 if (e->type == _GLFW_JOYSTICK_HATBIT) in parseMapping()1476 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()1495 else if (e->type == _GLFW_JOYSTICK_HATBIT) in glfwGetGamepadState()