Searched refs:_SG_WGPU_MAX_SHADERSTAGE_IMAGES (Results 1 – 1 of 1) sorted by relevance
3335 #define _SG_WGPU_MAX_SHADERSTAGE_IMAGES (8) macro10996 if (num_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) { in _sg_wgpu_create_shader()10997 num_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES; in _sg_wgpu_create_shader()11012 smp_desc->binding = img_index + _SG_WGPU_MAX_SHADERSTAGE_IMAGES; in _sg_wgpu_create_shader()11450 SOKOL_ASSERT(num_imgs <= _SG_WGPU_MAX_SHADERSTAGE_IMAGES); in _sg_wgpu_create_images_bindgroup()11451 WGPUBindGroupBinding img_bgb[_SG_WGPU_MAX_SHADERSTAGE_IMAGES * 2]; in _sg_wgpu_create_images_bindgroup()11458 smp_bdg->binding = img_index + _SG_WGPU_MAX_SHADERSTAGE_IMAGES; in _sg_wgpu_create_images_bindgroup()11494 if (num_vs_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) { in _sg_wgpu_apply_bindings()11495 num_vs_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES; in _sg_wgpu_apply_bindings()11507 if (num_fs_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) { in _sg_wgpu_apply_bindings()[all …]