/dports/multimedia/smpeg2/smpeg2-2.0.0/video/ |
H A D | video.h | 380 #if !defined(__AIX__) && (defined(AIX) || defined(_AIX) || defined(__AIX) || defined(__AIX__)) 381 #define __AIX__ 1 macro 384 #if !defined(__RS6000__) && (defined(__AIX__) || defined(RS6000) || defined(_RS6000) || defined(__R…
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/dports/multimedia/mpeg_play/mpeg_play/ |
H A D | video.h | 411 #if !defined(__AIX__) && (defined(AIX) || defined(_AIX) || defined(__AIX) || defined(__AIX__)) 412 #define __AIX__ 1 macro 415 #if !defined(__RS6000__) && (defined(__AIX__) || defined(RS6000) || defined(_RS6000) || defined(__R…
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/dports/multimedia/smpeg/smpeg-0.4.4/video/ |
H A D | video.h | 393 #if !defined(__AIX__) && (defined(AIX) || defined(_AIX) || defined(__AIX) || defined(__AIX__)) 394 #define __AIX__ 1 macro 397 #if !defined(__RS6000__) && (defined(__AIX__) || defined(RS6000) || defined(_RS6000) || defined(__R…
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_platform.h | 31 #undef __AIX__ 32 #define __AIX__ 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_platform.h | 29 #undef __AIX__ 30 #define __AIX__ 1 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_platform.h | 32 #undef __AIX__ 33 #define __AIX__ 1 macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_platform.h | 32 #undef __AIX__ 33 #define __AIX__ 1 macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_platform.h | 32 #undef __AIX__ 33 #define __AIX__ 1 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_platform.h | 32 #undef __AIX__ 33 #define __AIX__ 1 macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_platform.h | 6 #undef __AIX__ 7 #define __AIX__ 1 macro
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