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Searched refs:__GLEW_ARB_separate_shader_objects (Results 1 – 25 of 106) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h4568 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
15875 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h4563 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
15870 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/emulators/ppsspp/ppsspp-1.12.3/libretro/ext/glew/
H A Dglew.c3324 GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
6910 &__GLEW_ARB_separate_shader_objects,
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h5415 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
17613 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h5521 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
17943 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h4990 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16709 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h5415 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
17613 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/libretro/ext/glew/
H A Dglew.c3324 GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; variable
6910 &__GLEW_ARB_separate_shader_objects,
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/libretro/ext/glew/
H A Dglew.c3324 GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; variable
6910 &__GLEW_ARB_separate_shader_objects,
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.h5415 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
17613 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h5418 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
17616 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/
H A Dglew.h5415 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
17613 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h4984 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
16703 GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; member

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