Searched refs:_activeCommand (Results 1 – 4 of 4) sorted by relevance
152 while (_activeCommand) { in runActiveCommand()153 const Command::ExecuteResult result = _activeCommand->execute(*this); in runActiveCommand()155 _activeCommand = _activeCommand->next(); in runActiveCommand()165 if (_activeCommand) { in startCommand()171 _activeCommand = cmd; in startCommand()223 return _activeCommand; in isCommandRunning()
109 …xt(Game &game, Script *localScriptOverride = nullptr) : _game(game), _activeCommand(nullptr), _loc… in _game()126 Command *_activeCommand; variable