Home
last modified time | relevance | path

Searched refs:_activeCommand (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/
H A Dscript.cpp152 while (_activeCommand) { in runActiveCommand()
153 const Command::ExecuteResult result = _activeCommand->execute(*this); in runActiveCommand()
155 _activeCommand = _activeCommand->next(); in runActiveCommand()
165 if (_activeCommand) { in startCommand()
171 _activeCommand = cmd; in startCommand()
223 return _activeCommand; in isCommandRunning()
H A Dscript.h109 …xt(Game &game, Script *localScriptOverride = nullptr) : _game(game), _activeCommand(nullptr), _loc… in _game()
126 Command *_activeCommand; variable
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Dscript.cpp152 while (_activeCommand) { in runActiveCommand()
153 const Command::ExecuteResult result = _activeCommand->execute(*this); in runActiveCommand()
155 _activeCommand = _activeCommand->next(); in runActiveCommand()
165 if (_activeCommand) { in startCommand()
171 _activeCommand = cmd; in startCommand()
223 return _activeCommand; in isCommandRunning()
H A Dscript.h109 …xt(Game &game, Script *localScriptOverride = nullptr) : _game(game), _activeCommand(nullptr), _loc… in _game()
126 Command *_activeCommand; variable