Searched refs:_actorPosition (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 76 _actorPosition = actor->getXYZ(); in combatOn() 133 _actorPosition = actor->getXYZ(); in tick() 317 f.writeVector3(_actorPosition); in save() 341 _actorPosition = f.readVector3(); in load() 364 _actorPosition = Vector3(0.0f, 0.0f, 0.0f); in reset() 501 if (distance(_actorPosition, fleeWaypointPosition) <= 12.0f) { in flee() 508 int fleeWaypointId = _vm->_combat->findFleeWaypoint(actor->getSetId(), _enemyId, _actorPosition); in flee() 520 …_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x,… in faceEnemy() 604 int angleFactor = (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateAttackRatio() 633 int angleFactor = 100 - (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateCoverRatio() [all …]
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H A D | actor_combat.h | 53 Vector3 _actorPosition; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 76 _actorPosition = actor->getXYZ(); in combatOn() 133 _actorPosition = actor->getXYZ(); in tick() 319 f.writeVector3(_actorPosition); in save() 343 _actorPosition = f.readVector3(); in load() 366 _actorPosition = Vector3(0.0f, 0.0f, 0.0f); in reset() 503 if (distance(_actorPosition, fleeWaypointPosition) <= 12.0f) { in flee() 510 int fleeWaypointId = _vm->_combat->findFleeWaypoint(actor->getSetId(), _enemyId, _actorPosition); in flee() 522 …_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x,… in faceEnemy() 606 int angleFactor = (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateAttackRatio() 635 int angleFactor = 100 - (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateCoverRatio() [all …]
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H A D | actor_combat.h | 53 Vector3 _actorPosition; variable
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