Searched refs:_allowSaveGame (Results 1 – 12 of 12) sorted by relevance
81 bool _allowSaveGame; variable
86 , _allowSaveGame(true) in SupernovaEngine()669 return _allowSaveGame && _gm->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
80 bool _allowSaveGame; variable
85 , _allowSaveGame(true) in SupernovaEngine()664 return _allowSaveGame && _gm->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
361 _vm->_allowSaveGame = false; in updateEvents()381 _vm->_allowSaveGame = true; in updateEvents()832 _vm->_allowSaveGame = false; in taxi()915 _vm->_allowSaveGame = true; in taxi()
72 _vm->_allowSaveGame = false; in onEntrance()85 _vm->_allowSaveGame = true; in onEntrance()1240 _vm->_allowSaveGame = false; in appearance()1447 _vm->_allowSaveGame = true; in appearance()
361 _vm->_allowSaveGame = false; in updateEvents()381 _vm->_allowSaveGame = true; in updateEvents()834 _vm->_allowSaveGame = false; in taxi()917 _vm->_allowSaveGame = true; in taxi()
72 _vm->_allowSaveGame = false; in onEntrance()85 _vm->_allowSaveGame = true; in onEntrance()1251 _vm->_allowSaveGame = false; in appearance()1458 _vm->_allowSaveGame = true; in appearance()
337 _vm->_allowSaveGame = false; in updateEvents()363 _vm->_allowSaveGame = true; in updateEvents()
84 _vm->_allowSaveGame = false; in onEntrance()462 _vm->_allowSaveGame = true; in leaveCutscene()