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Searched refs:_anim (Results 1 – 25 of 250) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Danimation_channel.cpp40 _anim[0] = _anim[1] = nullptr; in AnimationChannel()
45 delete _anim[0]; in ~AnimationChannel()
46 delete _anim[1]; in ~AnimationChannel()
73 if (_anim[0]) { in playAnim()
101 if (_anim[0]) { in stopAnim()
123 _anim[0] = _anim[1]; in update()
163 if (_anim[1] && !_anim[1]->isFinished()) { in isPlaying()
165 } else if (_anim[0] && !_anim[0]->isFinished()) { in isPlaying()
174 if (_anim[1]) { in getName()
215 if (_anim[0] && _anim[0]->getAnimSet() == animSet) { in unloadAnim()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dkeyframe_component.cpp40 delete _anim; in ~KeyframeComponent()
65 _anim->pause(true); in setKey()
68 _anim->pause(false); in setKey()
72 _anim->activate(); in setKey()
76 _anim->activate(); in setKey()
80 _anim->activate(); in setKey()
84 _anim->activate(); in setKey()
105 _anim->stop(); in reset()
110 if (!_anim->getIsActive()) in update()
123 _anim = nullptr; in init()
[all …]
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dkeyframe_component.cpp40 delete _anim; in ~KeyframeComponent()
65 _anim->pause(true); in setKey()
68 _anim->pause(false); in setKey()
72 _anim->activate(); in setKey()
76 _anim->activate(); in setKey()
80 _anim->activate(); in setKey()
84 _anim->activate(); in setKey()
105 _anim->stop(); in reset()
110 if (!_anim->getIsActive()) in update()
123 _anim = nullptr; in init()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/data/
H A Danimationvalue.cpp27 : _anim(new CountedAnimation(anim)) in AnimationValue()
32 releaseRef(_anim); in ~AnimationValue()
36 : _anim(holdRef(countedAnim)) in AnimationValue()
46 return new AnimationValue(*static_cast<Animation *>(_anim)); // makes a separate Animation in duplicate()
51 return new AnimationValue(_anim); // refers to the same Animation in duplicateAsReference()
56 return _anim->asText(); in asText()
61 return Number(_anim->value()); in asNumber()
66 return !_anim->done(); in isTrue()
80 to << SerialId(ANIMATION) << *_anim; in operator >>()
91 from >> *_anim; in operator <<()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/
H A Danimsoundtrigger.cpp42 _anim(nullptr), in AnimSoundTrigger()
50 _anim = Object::cast<AnimSkeleton>(_parent); in onAllLoaded()
56 if (!_anim || !_anim->isInUse()) { in onGameLoop()
60 if (_alreadyPlayed && _anim->getCurrentTime() < 33) { in onGameLoop()
65 …if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop … in onGameLoop()
83 if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) { in onGameLoop()
84 _timeRemainingBeforeLoop = _anim->getRemainingTime(); in onGameLoop()
H A Danimscript.cpp47 _anim(nullptr), in AnimScript()
56 _anim = Object::cast<Anim>(_parent); in onAllLoaded()
68 if (!_anim || !_anim->isInUse() || _nextItemIndex == -1) { in onGameLoop()
79 _anim->selectFrame(item->getOperand()); in onGameLoop()
98 _anim->selectFrame(frame); in onGameLoop()
135 _anim->selectFrame(item->getOperand()); in goToScriptItem()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/
H A Danimsoundtrigger.cpp42 _anim(nullptr), in AnimSoundTrigger()
50 _anim = Object::cast<AnimSkeleton>(_parent); in onAllLoaded()
56 if (!_anim || !_anim->isInUse()) { in onGameLoop()
60 if (_alreadyPlayed && _anim->getCurrentTime() < 33) { in onGameLoop()
65 …if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop … in onGameLoop()
84 if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) { in onGameLoop()
85 _timeRemainingBeforeLoop = _anim->getRemainingTime(); in onGameLoop()
H A Danimscript.cpp49 _anim(nullptr), in AnimScript()
59 _anim = Object::cast<Anim>(_parent); in onAllLoaded()
71 if (!_anim || !_anim->isInUse() || _nextItemIndex == -1) { in onGameLoop()
85 _anim->selectFrame(item->getOperand()); in onGameLoop()
107 _anim->selectFrame(frame); in onGameLoop()
155 _anim->selectFrame(item->getOperand()); in goToScriptItem()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/
H A Danimhandler.cpp32 _anim(nullptr), in AnimHandler()
51 if (_anim == anim) { in setAnim()
78 _anim->getCoordForBone(time, bone->_idx, bone->_animPos, bone->_animRot); in setNode()
84 _anim->getCoordForBone(time, bone->_idx, animPos, animRot); in setNode()
105 if (!_anim && _candidateAnim) { in animate()
110 if (_candidateAnim && _anim && _anim->getBoneCount() != _model->getBones().size()) { in animate()
133 if (_anim) { in animate()
159 _anim = _candidateAnim; in enactCandidate()
168 _blendAnim = _anim; in startBlending()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/
H A Dintro.cpp131 _vm->_anim->diffNextFrame(); in doPictText()
205 _vm->_anim->_noPalChange = true; in nReadPict()
207 _vm->_anim->_doBlack = doBlack; in nReadPict()
208 _vm->_anim->stopDiffEnd(); in nReadPict()
222 _vm->_anim->_noPalChange = false; in nReadPict()
254 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play()
255 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play()
304 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play()
305 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play()
352 _vm->_anim->_diffPalette[idx] = 255 - _vm->_anim->_diffPalette[idx]; in play()
[all …]
H A Dengine.cpp310 _anim->stopDiff(); in doUse()
321 _anim->stopDiff(); in doUse()
339 _anim->_doBlack = false; in doUse()
344 _anim->_doBlack = false; in doUse()
443 _anim->stopDiff(); in mainGameLoop()
551 _anim->diffNextFrame(); in showLab2Teaser()
573 _anim->_doBlack = false; in processEvent()
605 _anim->_doBlack = true; in processEvent()
685 _anim->stopDiff(); in processKey()
852 _anim->_doBlack = true; in processAltButton()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dintro.cpp131 _vm->_anim->diffNextFrame(); in doPictText()
205 _vm->_anim->_noPalChange = true; in nReadPict()
207 _vm->_anim->_doBlack = doBlack; in nReadPict()
208 _vm->_anim->stopDiffEnd(); in nReadPict()
222 _vm->_anim->_noPalChange = false; in nReadPict()
254 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play()
255 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play()
304 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play()
305 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play()
352 _vm->_anim->_diffPalette[idx] = 255 - _vm->_anim->_diffPalette[idx]; in play()
[all …]
H A Dengine.cpp311 _anim->stopDiff(); in doUse()
322 _anim->stopDiff(); in doUse()
340 _anim->_doBlack = false; in doUse()
345 _anim->_doBlack = false; in doUse()
444 _anim->stopDiff(); in mainGameLoop()
552 _anim->diffNextFrame(); in showLab2Teaser()
574 _anim->_doBlack = false; in processEvent()
606 _anim->_doBlack = true; in processEvent()
686 _anim->stopDiff(); in processKey()
856 _anim->_doBlack = true; in processAltButton()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ihnm.cpp83 _vm->_anim->clearCutawayList(); in IHNMStartProc()
113 _vm->_anim->clearCutawayList(); in IHNMCreditsProc()
138 _vm->_anim->loadCutawayList(resourceData); in IHNMLoadCutaways()
181 _vm->_anim->setCutAwayMode(mode); in playTitle()
186 assignedId = _vm->_anim->playCutaway(title, false); in playTitle()
241 if (_vm->_anim->getCycles(assignedId)) { // IHNM demo has 0 frames logo in playTitle()
242 if (curTime - frameTime > _vm->_anim->getFrameTime(assignedId)) { in playTitle()
243 _vm->_anim->play(assignedId, 0, playParameter); in playTitle()
274 _vm->_anim->endVideo(); in playTitle()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ihnm.cpp86 _vm->_anim->clearCutawayList(); in IHNMStartProc()
116 _vm->_anim->clearCutawayList(); in IHNMCreditsProc()
141 _vm->_anim->loadCutawayList(resourceData); in IHNMLoadCutaways()
197 _vm->_anim->setCutAwayMode(mode); in playTitle()
202 assignedId = _vm->_anim->playCutaway(title, false); in playTitle()
257 if (_vm->_anim->getCycles(assignedId)) { // IHNM demo has 0 frames logo in playTitle()
258 if (curTime - frameTime > _vm->_anim->getFrameTime(assignedId)) { in playTitle()
259 _vm->_anim->play(assignedId, 0, playParameter); in playTitle()
293 _vm->_anim->endVideo(); in playTitle()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Danimationemi.cpp105 _anim = g_resourceloader->getAnimationEmi(anim); in AnimationStateEmi()
106 if (_anim) in AnimationStateEmi()
107 _boneJoints = new int[_anim->_numBones]; in AnimationStateEmi()
135 if (!_anim) { in update()
141 int durationMs = (int)_anim->_duration; in update()
182 for (int bone = 0; bone < _anim->_numBones; ++bone) { in computeWeights()
183 Bone &curBone = _anim->_bones[bone]; in computeWeights()
207 for (int bone = 0; bone < _anim->_numBones; ++bone) { in animate()
208 Bone &curBone = _anim->_bones[bone]; in animate()
326 if (_anim) { in setSkeleton()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Danimationemi.cpp100 _anim = g_resourceloader->getAnimationEmi(anim); in AnimationStateEmi()
101 if (_anim) in AnimationStateEmi()
102 _boneJoints = new int[_anim->_numBones]; in AnimationStateEmi()
130 if (!_anim) { in update()
136 int durationMs = (int)_anim->_duration; in update()
177 for (int bone = 0; bone < _anim->_numBones; ++bone) { in computeWeights()
178 Bone &curBone = _anim->_bones[bone]; in computeWeights()
202 for (int bone = 0; bone < _anim->_numBones; ++bone) { in animate()
203 Bone &curBone = _anim->_bones[bone]; in animate()
321 if (_anim) { in setSkeleton()
[all …]
/dports/games/residualvm/residualvm-0.3.1/engines/stark/model/
H A Danimhandler.cpp32 _anim(nullptr), in AnimHandler()
47 if (_anim == anim) { in setAnim()
62 _anim = anim; in setAnim()
74 _anim->getCoordForBone(time, bone->_idx, bone->_animPos, bone->_animRot); in setNode()
80 _anim->getCoordForBone(time, bone->_idx, animPos, animRot); in setNode()
107 _previousAnim = _anim; in animate()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Danimation.cpp203 Animation *anim = entry._anim; in ~AnimManager()
216 entry._anim = anim; in addAnimation()
243 if (i->_anim == anim) { in removeAnimation()
268 float time = k->_anim->_time / 1000.0f; in animate()
269 if (k->_anim->_keyframe->isNodeAnimated(hier, i, time, k->_tagged)) in animate()
270 layerWeight += k->_anim->_fade; in animate()
278 float time = j->_anim->_time / 1000.0f; in animate()
279 float weight = j->_anim->_fade; in animate()
283 j->_anim->_keyframe->animate(hier, i, time, weight, j->_tagged); in animate()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Danimation.cpp203 Animation *anim = entry._anim; in ~AnimManager()
216 entry._anim = anim; in addAnimation()
243 if (i->_anim == anim) { in removeAnimation()
268 float time = k->_anim->_time / 1000.0f; in animate()
269 if (k->_anim->_keyframe->isNodeAnimated(hier, i, time, k->_tagged)) in animate()
270 layerWeight += k->_anim->_fade; in animate()
278 float time = j->_anim->_time / 1000.0f; in animate()
279 float weight = j->_anim->_fade; in animate()
283 j->_anim->_keyframe->animate(hier, i, time, weight, j->_tagged); in animate()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/
H A Dfollowpath.cpp42 _anim(nullptr) { in FollowPath()
118 if (_anim) { in changeItemAnim()
124 if (_anim) { in changeItemAnim()
125 _item->playActionAnim(_anim); in changeItemAnim()
145 _anim = anim; in setAnim()
154 serializer->syncAsResourceReference(&_anim); in saveLoad()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/
H A Dfollowpath.cpp42 _anim(nullptr) { in FollowPath()
118 if (_anim) { in changeItemAnim()
124 if (_anim) { in changeItemAnim()
125 _item->playActionAnim(_anim); in changeItemAnim()
145 _anim = anim; in setAnim()
154 serializer->syncAsResourceReference(&_anim); in saveLoad()
/dports/misc/usd/USD-21.11/pxr/usd/usdSkel/
H A DanimQueryImpl.cpp55 virtual UsdPrim GetPrim() const override { return _anim.GetPrim(); } in GetPrim()
98 UsdSkelAnimation _anim; member in UsdSkel_SkelAnimationQueryImpl
105 : _anim(anim), in UsdSkel_SkelAnimationQueryImpl()
157 _anim.GetPrim().GetPath().GetText(), in _ComputeJointLocalTransforms()
161 _anim.GetPrim().GetPath().GetText()); in _ComputeJointLocalTransforms()
219 if (TF_VERIFY(_anim, "PackedJointAnimation schema object is invalid.")) { in ComputeBlendShapeWeights()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dactor.cpp129 sceneHero->_anim = AnimationTypes::kAnimNone; in setBehaviour()
251 …_engine->_animations->initAnim(actor->_anim, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimIn… in initActor()
267 actor->_anim = AnimationTypes::kStanding; in resetActor()
319 if (actor->_anim == AnimationTypes::kBigHit || actor->_anim == AnimationTypes::kHit2) { in hitActor()
435 …return _anim == AnimationTypes::kRightPunch || _anim == AnimationTypes::kLeftPunch || _anim == Ani… in isAttackAnimationActive()
439 …return _anim == AnimationTypes::kSabreAttack || _anim == AnimationTypes::kThrowBall || _anim == An… in isAttackWeaponAnimationActive()
443 return _anim == AnimationTypes::kJump; in isJumpAnimationActive()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/data/
H A Danimationvalue.h40 Animation &animation() { return *_anim; } in animation()
43 Animation const &animation() const { return *_anim; } in animation()
65 CountedAnimation *_anim; variable

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