/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/ |
H A D | animation_channel.cpp | 40 _anim[0] = _anim[1] = nullptr; in AnimationChannel() 45 delete _anim[0]; in ~AnimationChannel() 46 delete _anim[1]; in ~AnimationChannel() 73 if (_anim[0]) { in playAnim() 101 if (_anim[0]) { in stopAnim() 123 _anim[0] = _anim[1]; in update() 163 if (_anim[1] && !_anim[1]->isFinished()) { in isPlaying() 165 } else if (_anim[0] && !_anim[0]->isFinished()) { in isPlaying() 174 if (_anim[1]) { in getName() 215 if (_anim[0] && _anim[0]->getAnimSet() == animSet) { in unloadAnim() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | keyframe_component.cpp | 40 delete _anim; in ~KeyframeComponent() 65 _anim->pause(true); in setKey() 68 _anim->pause(false); in setKey() 72 _anim->activate(); in setKey() 76 _anim->activate(); in setKey() 80 _anim->activate(); in setKey() 84 _anim->activate(); in setKey() 105 _anim->stop(); in reset() 110 if (!_anim->getIsActive()) in update() 123 _anim = nullptr; in init() [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | keyframe_component.cpp | 40 delete _anim; in ~KeyframeComponent() 65 _anim->pause(true); in setKey() 68 _anim->pause(false); in setKey() 72 _anim->activate(); in setKey() 76 _anim->activate(); in setKey() 80 _anim->activate(); in setKey() 84 _anim->activate(); in setKey() 105 _anim->stop(); in reset() 110 if (!_anim->getIsActive()) in update() 123 _anim = nullptr; in init() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/data/ |
H A D | animationvalue.cpp | 27 : _anim(new CountedAnimation(anim)) in AnimationValue() 32 releaseRef(_anim); in ~AnimationValue() 36 : _anim(holdRef(countedAnim)) in AnimationValue() 46 return new AnimationValue(*static_cast<Animation *>(_anim)); // makes a separate Animation in duplicate() 51 return new AnimationValue(_anim); // refers to the same Animation in duplicateAsReference() 56 return _anim->asText(); in asText() 61 return Number(_anim->value()); in asNumber() 66 return !_anim->done(); in isTrue() 80 to << SerialId(ANIMATION) << *_anim; in operator >>() 91 from >> *_anim; in operator <<()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/ |
H A D | animsoundtrigger.cpp | 42 _anim(nullptr), in AnimSoundTrigger() 50 _anim = Object::cast<AnimSkeleton>(_parent); in onAllLoaded() 56 if (!_anim || !_anim->isInUse()) { in onGameLoop() 60 if (_alreadyPlayed && _anim->getCurrentTime() < 33) { in onGameLoop() 65 …if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop … in onGameLoop() 83 if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) { in onGameLoop() 84 _timeRemainingBeforeLoop = _anim->getRemainingTime(); in onGameLoop()
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H A D | animscript.cpp | 47 _anim(nullptr), in AnimScript() 56 _anim = Object::cast<Anim>(_parent); in onAllLoaded() 68 if (!_anim || !_anim->isInUse() || _nextItemIndex == -1) { in onGameLoop() 79 _anim->selectFrame(item->getOperand()); in onGameLoop() 98 _anim->selectFrame(frame); in onGameLoop() 135 _anim->selectFrame(item->getOperand()); in goToScriptItem()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/ |
H A D | animsoundtrigger.cpp | 42 _anim(nullptr), in AnimSoundTrigger() 50 _anim = Object::cast<AnimSkeleton>(_parent); in onAllLoaded() 56 if (!_anim || !_anim->isInUse()) { in onGameLoop() 60 if (_alreadyPlayed && _anim->getCurrentTime() < 33) { in onGameLoop() 65 …if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop … in onGameLoop() 84 if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) { in onGameLoop() 85 _timeRemainingBeforeLoop = _anim->getRemainingTime(); in onGameLoop()
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H A D | animscript.cpp | 49 _anim(nullptr), in AnimScript() 59 _anim = Object::cast<Anim>(_parent); in onAllLoaded() 71 if (!_anim || !_anim->isInUse() || _nextItemIndex == -1) { in onGameLoop() 85 _anim->selectFrame(item->getOperand()); in onGameLoop() 107 _anim->selectFrame(frame); in onGameLoop() 155 _anim->selectFrame(item->getOperand()); in goToScriptItem()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/ |
H A D | animhandler.cpp | 32 _anim(nullptr), in AnimHandler() 51 if (_anim == anim) { in setAnim() 78 _anim->getCoordForBone(time, bone->_idx, bone->_animPos, bone->_animRot); in setNode() 84 _anim->getCoordForBone(time, bone->_idx, animPos, animRot); in setNode() 105 if (!_anim && _candidateAnim) { in animate() 110 if (_candidateAnim && _anim && _anim->getBoneCount() != _model->getBones().size()) { in animate() 133 if (_anim) { in animate() 159 _anim = _candidateAnim; in enactCandidate() 168 _blendAnim = _anim; in startBlending()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | intro.cpp | 131 _vm->_anim->diffNextFrame(); in doPictText() 205 _vm->_anim->_noPalChange = true; in nReadPict() 207 _vm->_anim->_doBlack = doBlack; in nReadPict() 208 _vm->_anim->stopDiffEnd(); in nReadPict() 222 _vm->_anim->_noPalChange = false; in nReadPict() 254 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play() 255 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play() 304 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play() 305 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play() 352 _vm->_anim->_diffPalette[idx] = 255 - _vm->_anim->_diffPalette[idx]; in play() [all …]
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H A D | engine.cpp | 310 _anim->stopDiff(); in doUse() 321 _anim->stopDiff(); in doUse() 339 _anim->_doBlack = false; in doUse() 344 _anim->_doBlack = false; in doUse() 443 _anim->stopDiff(); in mainGameLoop() 551 _anim->diffNextFrame(); in showLab2Teaser() 573 _anim->_doBlack = false; in processEvent() 605 _anim->_doBlack = true; in processEvent() 685 _anim->stopDiff(); in processKey() 852 _anim->_doBlack = true; in processAltButton() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | intro.cpp | 131 _vm->_anim->diffNextFrame(); in doPictText() 205 _vm->_anim->_noPalChange = true; in nReadPict() 207 _vm->_anim->_doBlack = doBlack; in nReadPict() 208 _vm->_anim->stopDiffEnd(); in nReadPict() 222 _vm->_anim->_noPalChange = false; in nReadPict() 254 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play() 255 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play() 304 ((_vm->_anim->_diffPalette[i * 3 + 1] >> 2) << 4) + in play() 305 (_vm->_anim->_diffPalette[i * 3 + 2] >> 2); in play() 352 _vm->_anim->_diffPalette[idx] = 255 - _vm->_anim->_diffPalette[idx]; in play() [all …]
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H A D | engine.cpp | 311 _anim->stopDiff(); in doUse() 322 _anim->stopDiff(); in doUse() 340 _anim->_doBlack = false; in doUse() 345 _anim->_doBlack = false; in doUse() 444 _anim->stopDiff(); in mainGameLoop() 552 _anim->diffNextFrame(); in showLab2Teaser() 574 _anim->_doBlack = false; in processEvent() 606 _anim->_doBlack = true; in processEvent() 686 _anim->stopDiff(); in processKey() 856 _anim->_doBlack = true; in processAltButton() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | introproc_ihnm.cpp | 83 _vm->_anim->clearCutawayList(); in IHNMStartProc() 113 _vm->_anim->clearCutawayList(); in IHNMCreditsProc() 138 _vm->_anim->loadCutawayList(resourceData); in IHNMLoadCutaways() 181 _vm->_anim->setCutAwayMode(mode); in playTitle() 186 assignedId = _vm->_anim->playCutaway(title, false); in playTitle() 241 if (_vm->_anim->getCycles(assignedId)) { // IHNM demo has 0 frames logo in playTitle() 242 if (curTime - frameTime > _vm->_anim->getFrameTime(assignedId)) { in playTitle() 243 _vm->_anim->play(assignedId, 0, playParameter); in playTitle() 274 _vm->_anim->endVideo(); in playTitle()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | introproc_ihnm.cpp | 86 _vm->_anim->clearCutawayList(); in IHNMStartProc() 116 _vm->_anim->clearCutawayList(); in IHNMCreditsProc() 141 _vm->_anim->loadCutawayList(resourceData); in IHNMLoadCutaways() 197 _vm->_anim->setCutAwayMode(mode); in playTitle() 202 assignedId = _vm->_anim->playCutaway(title, false); in playTitle() 257 if (_vm->_anim->getCycles(assignedId)) { // IHNM demo has 0 frames logo in playTitle() 258 if (curTime - frameTime > _vm->_anim->getFrameTime(assignedId)) { in playTitle() 259 _vm->_anim->play(assignedId, 0, playParameter); in playTitle() 293 _vm->_anim->endVideo(); in playTitle()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/ |
H A D | animationemi.cpp | 105 _anim = g_resourceloader->getAnimationEmi(anim); in AnimationStateEmi() 106 if (_anim) in AnimationStateEmi() 107 _boneJoints = new int[_anim->_numBones]; in AnimationStateEmi() 135 if (!_anim) { in update() 141 int durationMs = (int)_anim->_duration; in update() 182 for (int bone = 0; bone < _anim->_numBones; ++bone) { in computeWeights() 183 Bone &curBone = _anim->_bones[bone]; in computeWeights() 207 for (int bone = 0; bone < _anim->_numBones; ++bone) { in animate() 208 Bone &curBone = _anim->_bones[bone]; in animate() 326 if (_anim) { in setSkeleton() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/ |
H A D | animationemi.cpp | 100 _anim = g_resourceloader->getAnimationEmi(anim); in AnimationStateEmi() 101 if (_anim) in AnimationStateEmi() 102 _boneJoints = new int[_anim->_numBones]; in AnimationStateEmi() 130 if (!_anim) { in update() 136 int durationMs = (int)_anim->_duration; in update() 177 for (int bone = 0; bone < _anim->_numBones; ++bone) { in computeWeights() 178 Bone &curBone = _anim->_bones[bone]; in computeWeights() 202 for (int bone = 0; bone < _anim->_numBones; ++bone) { in animate() 203 Bone &curBone = _anim->_bones[bone]; in animate() 321 if (_anim) { in setSkeleton() [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/model/ |
H A D | animhandler.cpp | 32 _anim(nullptr), in AnimHandler() 47 if (_anim == anim) { in setAnim() 62 _anim = anim; in setAnim() 74 _anim->getCoordForBone(time, bone->_idx, bone->_animPos, bone->_animRot); in setNode() 80 _anim->getCoordForBone(time, bone->_idx, animPos, animRot); in setNode() 107 _previousAnim = _anim; in animate()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | animation.cpp | 203 Animation *anim = entry._anim; in ~AnimManager() 216 entry._anim = anim; in addAnimation() 243 if (i->_anim == anim) { in removeAnimation() 268 float time = k->_anim->_time / 1000.0f; in animate() 269 if (k->_anim->_keyframe->isNodeAnimated(hier, i, time, k->_tagged)) in animate() 270 layerWeight += k->_anim->_fade; in animate() 278 float time = j->_anim->_time / 1000.0f; in animate() 279 float weight = j->_anim->_fade; in animate() 283 j->_anim->_keyframe->animate(hier, i, time, weight, j->_tagged); in animate()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | animation.cpp | 203 Animation *anim = entry._anim; in ~AnimManager() 216 entry._anim = anim; in addAnimation() 243 if (i->_anim == anim) { in removeAnimation() 268 float time = k->_anim->_time / 1000.0f; in animate() 269 if (k->_anim->_keyframe->isNodeAnimated(hier, i, time, k->_tagged)) in animate() 270 layerWeight += k->_anim->_fade; in animate() 278 float time = j->_anim->_time / 1000.0f; in animate() 279 float weight = j->_anim->_fade; in animate() 283 j->_anim->_keyframe->animate(hier, i, time, weight, j->_tagged); in animate()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/ |
H A D | followpath.cpp | 42 _anim(nullptr) { in FollowPath() 118 if (_anim) { in changeItemAnim() 124 if (_anim) { in changeItemAnim() 125 _item->playActionAnim(_anim); in changeItemAnim() 145 _anim = anim; in setAnim() 154 serializer->syncAsResourceReference(&_anim); in saveLoad()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/ |
H A D | followpath.cpp | 42 _anim(nullptr) { in FollowPath() 118 if (_anim) { in changeItemAnim() 124 if (_anim) { in changeItemAnim() 125 _item->playActionAnim(_anim); in changeItemAnim() 145 _anim = anim; in setAnim() 154 serializer->syncAsResourceReference(&_anim); in saveLoad()
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/dports/misc/usd/USD-21.11/pxr/usd/usdSkel/ |
H A D | animQueryImpl.cpp | 55 virtual UsdPrim GetPrim() const override { return _anim.GetPrim(); } in GetPrim() 98 UsdSkelAnimation _anim; member in UsdSkel_SkelAnimationQueryImpl 105 : _anim(anim), in UsdSkel_SkelAnimationQueryImpl() 157 _anim.GetPrim().GetPath().GetText(), in _ComputeJointLocalTransforms() 161 _anim.GetPrim().GetPath().GetText()); in _ComputeJointLocalTransforms() 219 if (TF_VERIFY(_anim, "PackedJointAnimation schema object is invalid.")) { in ComputeBlendShapeWeights()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | actor.cpp | 129 sceneHero->_anim = AnimationTypes::kAnimNone; in setBehaviour() 251 …_engine->_animations->initAnim(actor->_anim, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimIn… in initActor() 267 actor->_anim = AnimationTypes::kStanding; in resetActor() 319 if (actor->_anim == AnimationTypes::kBigHit || actor->_anim == AnimationTypes::kHit2) { in hitActor() 435 …return _anim == AnimationTypes::kRightPunch || _anim == AnimationTypes::kLeftPunch || _anim == Ani… in isAttackAnimationActive() 439 …return _anim == AnimationTypes::kSabreAttack || _anim == AnimationTypes::kThrowBall || _anim == An… in isAttackWeaponAnimationActive() 443 return _anim == AnimationTypes::kJump; in isJumpAnimationActive()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/data/ |
H A D | animationvalue.h | 40 Animation &animation() { return *_anim; } in animation() 43 Animation const &animation() const { return *_anim; } in animation() 65 CountedAnimation *_anim; variable
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