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Searched refs:_animSet2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dresources.cpp993 _animSet2[0].y = 0; in loadAnims()
994 _animSet2[0].w = 18; in loadAnims()
995 _animSet2[0].h = 16; in loadAnims()
1000 _animSet2[1].y = 0; in loadAnims()
1001 _animSet2[1].w = 16; in loadAnims()
1002 _animSet2[1].h = 14; in loadAnims()
1007 _animSet2[2].y = 0; in loadAnims()
1014 _animSet2[3].y = 0; in loadAnims()
1021 _animSet2[4].y = 0; in loadAnims()
1027 _animSet2[5].x = 0; in loadAnims()
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H A Ddraw.cpp502 rcSrc.left = _animSet2[s].x; in drawNPCs()
503 rcSrc.top = _animSet2[s].y; in drawNPCs()
504 rcSrc.setWidth(_animSet2[s].w); in drawNPCs()
505 rcSrc.setHeight(_animSet2[s].h); in drawNPCs()
507 rcDest.left = _npcInfo[i].bodysection[f].x - _animSet2[s].xofs; in drawNPCs()
508 rcDest.top = _npcInfo[i].bodysection[f].y - _animSet2[s].yofs + 2; in drawNPCs()
H A Dgriffon.h528 AnimSet _animSet2[7], _animSet9[7]; variable