Searched refs:_animSet2 (Results 1 – 3 of 3) sorted by relevance
993 _animSet2[0].y = 0; in loadAnims()994 _animSet2[0].w = 18; in loadAnims()995 _animSet2[0].h = 16; in loadAnims()1000 _animSet2[1].y = 0; in loadAnims()1001 _animSet2[1].w = 16; in loadAnims()1002 _animSet2[1].h = 14; in loadAnims()1007 _animSet2[2].y = 0; in loadAnims()1014 _animSet2[3].y = 0; in loadAnims()1021 _animSet2[4].y = 0; in loadAnims()1027 _animSet2[5].x = 0; in loadAnims()[all …]
502 rcSrc.left = _animSet2[s].x; in drawNPCs()503 rcSrc.top = _animSet2[s].y; in drawNPCs()504 rcSrc.setWidth(_animSet2[s].w); in drawNPCs()505 rcSrc.setHeight(_animSet2[s].h); in drawNPCs()507 rcDest.left = _npcInfo[i].bodysection[f].x - _animSet2[s].xofs; in drawNPCs()508 rcDest.top = _npcInfo[i].bodysection[f].y - _animSet2[s].yofs + 2; in drawNPCs()
528 AnimSet _animSet2[7], _animSet9[7]; variable